Hi-Fi Rush review: "An undeniably wild ride that shouldn't be ignored"

Hi-Fi Rush review
(Image: © Xbox Game Studios)

GamesRadar+ Verdict

Tango Gameworks breaks from expectation to release a bold rhythm-action game where combat isn't set to the sound of music but driven by it entirely. With its awesome battles, vivid visual design, and unwavering commitment to comedy, Hi-Fi Rush is an undeniably wild ride that shouldn't be ignored.

Pros

  • +

    Fantastic combat system

  • +

    Impeccable comedic timing

  • +

    Wonderful style and soundtrack

Cons

  • -

    Lacks variety in the late game

  • -

    Parry system slows the pace

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

In Hi-Fi Rush, the streets are alive with the sound of music. The trees don't sway with the breeze, they bop to a beat. Everything does. Trash cans, molten lava, power converters. As you move, so too do a series of gorgeous sci-fi spaces; they skew out of shape in service of four-on-the-floor – steady accented beats provide a pulse to the world, and you a connection with everything contained within it. Protagonist Chai senses it too, as the wannabe rockstar rhythmically smashes and crashes his way from one robotic enemy to the next; the combo meter always rising. His toe taps and finger snaps, mirroring the way steel structures contort beneath the massive weight of the in-house Bethesda Softworks band. A sharp snap of a snare drum here, bass guitar strings assaulted by a thick-gauge plectrum there. Hi-Fi Rush is a harmonious cacophony of raunchy rock 'n' roll and character-driven action.

FAST FACTS: Hi-Fi Rush

Hi-Fi Rush

(Image credit: Tango Gameworks)

Release date: January 25, 2023
Platform(s): Xbox Series X, PC
Developer: Tango Gameworks
Publisher: Xbox Game Studios

Hi-Fi Rush is Tango Gameworks shedding its survival horror skin, the first Bethesda game to release day-and-date into Xbox Game Pass, and an off-kilter 20th anniversary celebration of P.N.03 and Viewtiful Joe. It's also brilliant, with Tango demonstrating such confidence in its creative vision that I can't help but be enamored with what has been produced – even if the studio does occasionally lose step with the beat. Hi-Fi Rush is so full of heart and humor, vivid color and character, with all of it underpinned by the sort of combat fundamentals that made Devil May Cry and Vanquish legend. 

Okay. 3, 2, 1... Let's Jam!

Hi-Fi Rush review

(Image credit: Xbox Game Studios)

Hi-Fi Rush sits in the rhythm-action genre, but that delineation feels a little disingenuous to me. It's like slotting a Nine Inch Nails LP into the 'ambient' section at your local record store, or hurling The Black Keys in with the rest of the radio-ready indie; both of those bands feature on the soundtrack, by the way, propelling the boss battles they underpin to delirious heights. Anyway, where was I? Ah yes, the way rhythm and action combines. Hi-Fi Rush works as well as it does because it isn't just set to music but driven by it. There's a coherence to the way that movement, attack, and defense sync with the rhythm – you so rarely see this executed in modern entertainment, and filmmaker Edgar Wright's directorial style is a clear influence on the cadence to Hi-Fi Rush's musically-inclined combat, and the composure of its characters. 

There's syncopation in the way that all the disparate elements come together. Attacks should be coordinated on beat, with combos combining to unleash monstrous amounts of damage, heighten your score through each of the stages, and unlock new sections of song to rock (or otherwise rumble) to. Enemies telegraph attacks at least one beat before they land, giving you ample time to lock back in with the rhythm and dodge, sprint, or parry out of harm's way. Amping up your damage potential builds a Reverb Gauge, allowing you to unleash wicked face-melting solos with your makeshift guitar, while a thread of well-timed attacks will let you lead off an assault with a massive attack – a cymbal crash at the end of a phrase. 

Hi-Fi Rush review

(Image credit: Xbox Game Studios)

"Hi-Fi Rush is a harmonious cacophony of raunchy rock 'n' roll and character-driven action"

This system works as well as it does because Hi-Fi Rush always lets you get back in sync with its rhythm, and Tango Gameworks won't give you whiplash for failing to find its tempo. A floating cat serves as an ever-present metronome, Chai shifts his weight rhythmically, and the world is constantly signaling the preferred timing. If none of that is enough, a quick tap of the View button on your Xbox Series X controller will snap an easy-to-read beat-counter onto the bottom of the HUD to help you figure it all out. The combat system is slick and, while it fails to expand all that much through the 12-hour adventure, it has strong enough foundations that I always found myself coming back for more.  

In an effort to amp up variety in combat and platforming, Tango Gameworks introduces a steady stream of new Vandelay robots through the back half of the experience, although a reliance on parrying to progress did upend the pacing somewhat. I understand the impulse to include such a system, where certain attacks are rebuffed and roadblocks eroded through inputting a specific sequence of buttons. However, this more traditional rhythm-action idea felt somewhat antithetical to the more free-flowing nature of the early encounters. It's a small but undeniable misstep – the track you wish you could skip on an otherwise excellent album.

Groove is in the heart

Hi-Fi Rush review

(Image credit: Xbox Game Studios)

Tango Gameworks built its reputation on the back of combat mechanics – the snappy weapon wielding in The Evil Within 2, and the magical gestures that propelled Ghostwire: Tokyo. But the studio rarely receives the recognition it deserves for its world building or writing. That'll change following Hi-Fi Rush. While its story is simple enough, as a ragtag group of reluctant heroes assemble to combat corporate overreach and the abuse of advanced artificial intelligence, there is an undeniable quality to the execution. Hi-Fi Rush has good vibes, and while that descriptive lacks any distinction it does accurately capture the way you'll feel while playing. 

The visual design echoes the hyper-vivid color palette used to great effect in games like Sunset Overdrive and Jet Set Radio, yes, but Hi-Fi Rush has perhaps more in common with the early morning cartoons that aired in the '90s. It's splashy and undeniably bombastic, but there's detail to the framing of its oversized sequences and plucky facial animations that's difficult to ignore. For a game with such impeccable rhythm you may not be surprised to learn that Hi-Fi Rush has incredible comedic timing, but I have to say that I was taken aback by just how consistently funny it is. I was laughing out loud during cutscenes, wide-eyed during the larger combat encounters, and otherwise bemused as Chai and the gang shredded their way through the adventure with wild abandon. 

Hi-Fi Rush review

(Image credit: Xbox Game Studios)

I mentioned P.N.03 and Viewtiful Joe up top, which you may consider to be two strange touchstones for a game so thematically and mechanically distinct as Hi-Fi Rush. Whether it was intentional from the team at Tango Gameworks or not, I did feel the interpolation of these cult-classic GameCube games throughout. Consider the influence of Shinji Mikami, the studio founder who served as director of the former and executive producer of the latter in 2003 – and is now serving as executive producer of Hi-Fi Rush 20 years later. The way Chai sways and snaps to the beat while idle echoes the motions of Vanessa Z. Schneider, while the vivid colorwork and personality that helped define Joe's adventures through Movieland are present and accounted for here. 

Is Hi-Fi Rush the game P.N.03 should have been all those years ago, or able to fill the void left in my heart by the demise of the Viewtiful Joe series? Not quite. Although Hi-Fi Rush does have a familiar 'Capcom Five' energy to it – an experimental edge, where a willingness to try something different supersedes the need to get it right all of the time. As luck should have it, Hi-Fi Rush just so happens to play like one of the best GameCube games that you never had the opportunity to try at the time, one which benefits from the modern advancements that make a slick 60 frames-per second and gorgeous 4K rendering of a hyper-stylized cel-shaded playspace possible. 

Hi-Fi Rush was reviewed via Game Pass, and is available now for Xbox Series X and PC

More info

GenreAction
More
Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

Read more
The two characters in Split Fiction dressed in fantasy gear each with a dragon on their back
Split Fiction review: "Cements Hazelight as the master of co-op games"
Split Fiction screenshot of Zoe and Mio in a fantasy world
Split Fiction feels like a Mass Effect-meets-Fable platformer and I'm obsessed with it after just one hour
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
Swann, Autumn, Kat, and Nora jam out in the garage while filming themselves in Lost Records: Bloom and Rage
Lost Records: Bloom and Rage – Tape 1 review: "This Life is Strange successor is Stephen King, Blair Witch, and Yellowjackets all rolled into one – delicious"
Goro Majima takes the helm of his ship in Like a Dragon: Pirate Yakuza in Hawaii
Like a Dragon: Pirate Yakuza in Hawaii review: "Sun, surf, and treasure hunting takes the series to new places at the right time"
Shooting robots in FPS Metal Eden
Metal Eden is the Doom and Mirror's Edge mashup I didn't know I needed – and after playing just two levels, it's now my most-anticipated shooter of 2025
Latest in Action
Dragon's Dogma 2 screenshot showing a young female Pawn with short brown hair holding her right hand up, a glow emanating from it
Devil May Cry and Dragon's Dogma director Hideaki Itsuno says he's working on a new AAA action game that'll make you say "'I've never seen that in a game before'"
Assassin's Creed Shadows cinematic screenshot
Assassin's Creed Shadows reaches 1 million players on day one, and it sounds like even Ubisoft's having a tough time believing it: "It's not even 4PM here"
Pal wields a massive turret in a screenshot from Palworld
Palworld devs tried, but the "certain franchise plus guns" brand in the West "has stuck with us to this very day despite our best efforts to shake that off"
The Last of Us
The Last of Us 2 Remastered finally gives the most underrated character from Part 1 the love he deserves by making him one of two new playable heroes in the roguelike mode No Return
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Assassin's Creed Shadows channels the MCU with an intro that celebrates Ezio, Altair, and other heroes from the series' 17-year history
Assassin's Creed Shadows
Is Assassin's Creed Shadows multiplayer and does it have co-op?
Latest in Reviews
Razer BlackWidow V4 Pro 75% gaming keyboard with purple RGB lighting on a desk setup
Razer BlackWidow V4 Pro 75% review: "a niche luxury"
A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
inZOI review: "Currently feels like a soulless imitation of the worst parts of The Sims"
White Razer Basilisk V3 Pro 35K gaming mouse standing up against a green-lit setup
Razer Basilisk V3 Pro 35K review: "hampered by its predecessor"
Alienware AW2725Q gaming monitor sitting on woodgrain desk next to plant with Marvel Rivals on screen and Invisible Woman selected on character screen.
Alienware AW2725Q review: “I dare you to try and spot this QD-OLED 4K monitor’s pixels”
Looking over the countryside in Assassin's Creed Shadows
Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory"
HeroQuest box, models, tokens, board, and cards on a wooden table
HeroQuest review: "The grandaddy of dungeon crawlers"