Man of many hats: The history of Marios costumes
Its-a my wardrobe!
When we first met Mario in the arcade version of Donkey Kong, he was but a simple carpenter, wearing red overalls, a matching red hat, a blue shirt, and work boots. He may have been fighting a giant monkey, but Mario still felt too common to have a dense collection of costumes, let alone become a cosplayer. What a difference three decades makes.
To celebrate Mario's 30th anniversary, let's take a look back at all the wonderful, empowering costumes he's donned over the years. Variety is the spice of life, especially when it comes to clothing, and no one knows Mushroom Kingdom fashion better than Mario.
Fire Mario
First seen: Super Mario Bros.
For many players in the west, Fire Mario was their introduction to the plumber, as the hero is wearing the outfit on the Super Mario Bros. box art. The fire-hurling combo of red and white have appeared in the majority of core Mario games, though the colors flipped post-Super Mario Bros. Super Mario Bros. 3 was one of the few times the red and white design was replaced, though remakes of SMB3 exchanged the all-orange attire with the standard look.
Raccoon Mario
First seen: Super Mario Bros. 3
The second Super Mario Bros. - both US and Japanese versions - didnt add any new costumes, so Super Mario Bros. 3 chose to bring them back with a vengeance. Chief among them was the cover-featured Raccoon Mario. Like a sexy Halloween costume, Mario simply adds ears and a tail to normal clothes, but with the added benefit of flight. The raccoon outfit lay dormant for years until it returned in New Super Mario Bros. 2. The reappearance was likely hastened by the popular return of...
Tanooki Mario
First seen: Super Mario Bros. 3
Tanooki Mario doesnt believe in half measures. If youre going to dress as a magical raccoon, its best to go all the way with the furry getup. Based on Japanese myth, Tanooki Mario can not only fly, but also transform into a statue, and both those skills were recreated in Super Mario 3D Land. While the Tanooki Suit was pretty rare in Super Mario Bros. 3, the useful transformation was everywhere in 3D land, and it returns in Super Mario 3D World.
Frog Mario
First seen: Super Mario Bros. 3
This green ensemble was fun, but it was also hard to handle. Frog Mario moved pretty well underwater, but his stuttering half-steps werent all that useful on land. About as rare as the Tanooki Suit, Frog Mario has yet to make a return outside of an allusion in Paper Mario: Sticker Star. If it ever does, we hope Nintendo can find a better approach to the controls.
Hammer Mario
First seen: Super Mario Bros. 3
This costume gave Mario a more sinister edge, with him stealing the powers of one of his most annoying enemies to use against them. Also hard to find, Hammer Mario could fling his unlimited supply of hammers as well as his enemies, plus it gave him a handy shell to hide in. Later games had spiritual successors to this costume, but the Hammer Bros. Suit has yet to truly return.
Cape Mario
First seen: Super Mario World
Nintendo pushed all of Marios animal wardrobe to the back of the closet for Super Mario World. Almost all the old power-ups took a break to make room for Yoshi, and Marios flying ability was now tied to a simple yellow cape. The look certainly made Mario look more Super, but it was a little too simple for the then-new 16-bit console. Outside of Marios reflect move in Smash Bros., the cape has made few recent appearance, which is odd given how many retro powers appeared in recent Mario titles.
Rabbit Mario
First seen: Super Mario Land 2
Super Mario Land was one of the few traditional Mario games headed by someone other than Shigeru Miyamoto, and that situation lead to some odd, one off outfits. The most prominently featured was Rabbit Mario. The bunny ears affixed to his head slowed descent on jumps just like the raccoon tail, but without the added benefit of flight. Because, as we all know, rabbits cant fly, unlike raccoons.
Space Mario
First seen: Super Mario Land 2
Super Mario Galaxy seems to suggest that Mario can easily breathe in space, but Super Mario Land 2 makes that look like a recent development. In SML2s few outer space stages, Mario dons a traditional space suit that would likely meet NASA regulations. Perhaps back then Mario could breathe in space, he was just being overly cautious.
Fire Feather
First seen: Super Mario Land 2
Fire power-ups in Super Mario Land 2 gave the developers a real challenge. Without any colors beyond spinach green available for the Game Boy, how could the game tell players about the fire ability without red and white coloring? Thats where Mario gaudy feather comes in. It works great as a visual indicator of the power-up, but once Game Boys color pallette died out, so did this outfit.
Wing Mario
First seen: Super Mario 64
Super Mario 64 brought Mario (and the platforming genre) into three dimensions, but in the switch over he lost much of his flare for fashion. The full bodied outfits and matching power-ups were replaced by timed abilities like the understated wing cap. Even if the flight was incredibly freeing, later entries ditched the cap when Mario took to the air.
Metal Mario
First seen: Super Mario 64.
CGI graphics were still pretty novel in 1996, so Marios new invincibility power-up bit the style of Terminator 2s T-1000, making his body a metallic, reflective surface. It made Mario temporarily safe from harm, but it also slowed him down considerably. Though Mario has dropped that power-up, Metal Mario has been spun off into his own character, one that frequently appears in Smash Bros. and sports games.
F.L.U.D.D. with short sleeves
First seen: Super Mario Sunshine
Look, let's not insult the guy, but Mario just looks weird in short sleeves. He may be on vacation, but it feels odd to see that much bare skin on the guy, particularly when a talking water tank is on his back. Despite Marios attempts to accessorize with F.L.U.D.D., the item has only made a return appearances as a special attack in recent Smash Bros. games.
Bee Mario
First seen: Super Mario Galaxy
After more than a decade of subtler transformations, Super Mario Galaxy was a welcome return to Super Mario Bros. 3s tradition of introducing a ton of new power-ups. First up is Marios fuzzy new bee outfit, which gives him limited flight and the ability to stick to walls, though it isnt very useful outside the honeycomb. And then theres the unfortunate side effect of the costume vanishing when it touches water.
Boo Mario
First seen: Super Mario Galaxy
The first Galaxy showed players that Mario looks great as a ghost, and we were able to see it happen without Mario dying. This recent addition changed Mario into his classic ghostly enemy, giving Boo Mario the power to turn invisible and float through walls. And its such a convincing outfit that it even scares Luigi (though hes pretty high strung to begin with).
Spring Mario
First seen: Super Mario Galaxy
This Mario transformation reminds me of the pretty, but functionally useless outfits that define artsy, high fashion. Mario looks avant garde wrapped in metal, but he cant really get around all that well. Thats likely a reason that Spring Mario only appears in a handful of stages.
Ice Mario
First seen: Super Mario Galaxy
How did it take until 2007 to have an Ice Mario? Despite it being the logical response to Fire Mario, the Ice Power didnt appear until Super Mario Galaxy. Not only could Mario freeze enemies with balls of ice, he also became a skilled ice skater. When this power appeared in New Super Mario Bros. Wii, the icy skin was replaced with a more traditional red and blue pattern.
Flying Mario
First seen: Super Mario Galaxy
Galaxy granted Mario the limited ability to fly whenever he shot out a star portal, but his black and red ensemble greatly expanded that power. It functioned pretty much like 64s Wing Cap, but appeared even less. And unlike the other Galaxy powers, this form did not return in the sequel.
Propeller Mario
First seen: New Super Mario Bros. Wii
New Super Mario Bros. Wii marked the first original 2D Mario game on a console since World, and it made up for lost time by adding a couple new abilities to Marios wardrobe. First up was the propeller power-up. It dressed Mario in jumpsuit akin to a skydivers and added a large helmet with a propeller on top. Not only could the power send Mario into the clouds, but other characters could grab onto his feet to ride along with him.
Penguin Mario
First seen: New Super Mario Bros. Wii
Ice Mario is all well and good, but wouldn't you like to throw ice balls and slide on your tummy at intense speeds? Thats what the adorable Penguin Suit offered Mario and friends. Its also pretty tough, as it can smash through blocks without scratching a flipper.
Rock Mario
First seen: Super Mario Galaxy 2
Galaxy 2 brought back virtually every ability from the first game, plus it added Yoshi to the sub-series, and yet it still found room for a couple more new outfits. First up the rough and ready Rock Mario. The change of clothes wasnt too useful when walking around, but if you give Rock Mario enough space, he can transform into a huge boulder, propelling himself forward at high speeds.
Cloud Mario
First seen: Super Mario Galaxy 2.
On the other end of Galaxy 2s weight spectrum is Cloud Mario. The fluffy, cottony garb made Mario light enough to walk on clouds with little effort, and with a little shake of the Wii Remote, he could create happy little clouds of his own. The power-up hasnt appeared since, save for an unlockable Mii costume in Mario Power Tennis.
Boomerang Mario
First seen: Super Mario 3D Land
3D Land was primarily a celebration of the long-awaited return of Tanooki Mario, but the devs found time to create another transformation, one thats been long overdue. Boomerang Bros. have been attacking Mario since the third game, and Boomerang Mario gave players a chance to finally return the favor. Lets hope this one makes more returns than Hammer Mario.
Gold Mario
First seen: New Super Mario Bros. 2
The Wu Tang Clan once rapped Cash rules everything around me, and thats very true for New Super Mario Bros. 2. The games hook was challenging players to collect as many coins as possible, which the Gold Mario transformation really helps with. It grant Mario with the Midas touch, changing every block his fireballs touch into coins. And in a strange insult to Luigi, this power-up turns the green one silver, further illustrating his second place status to Mario.
Flying Squirrel Mario
First seen: New Super Mario Bros. U
Youd think Mario wouldnt need anymore flying rodents after raccoons and tanookis, but Wii U launch game New Super Mario Bros. U added squirrels to the menagerie. To be honest, the gliding powers of Flying Squirrel Mario might be the most logical flight ability hes ever had. Even more logical is the power-ups ability to hold onto walls, something its has in common with...
Cat Mario
First seen: Super Mario 3D World
Marios cat transformation reaches new heights of cuteness, and it even changes Marios behavior. He starts meowing, running on all four, and climbing walls with his new claws. Cat Mario is also great at destroying things, though he mainly uses it on Goombas, unlike real cats, who choose to focus on ruining your most prized possessions.
Double Mario
First seen: Super Mario 3D World
The only thing better than one Mario is two Marios, right? Or three, or four - depending on how many Double Cherry power-ups you can snag without losing any of your doppelgangers, you can amass the beginnings of a small clone army. It's also handy to know that any fatal touch won't bring you to a halt as long as you've got a backup Mario waiting in the wings, and making it to the end of a level with all your copies still intact feels amazing. Go team!
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