Hitting Diablo 4's level cap will take over 150 hours "for the average player"
Fans will have to put some serious time in to reach level 100
Blizzard Entertainment says it will take over 150 hours "for the average player" to hit the level cap in Diablo 4.
One Diablo 4 fan has taken to Twitter to ask for clarification on the length of time it takes to get to level 100, the max level for a character. In response to the query, Diablo 4 associate game director Joseph Piepiora confirms that reaching the level cap will take 150 hours or more "for the average player". So if you're keen to max out any of the game's five classes in the near future, you'll be spending a lot of your summer roaming around Sanctuary.
Reaching level 100 will take 150+ hours for the average player experience.April 23, 2023
Earlier this month, Piepiora revealed that Diablo 4's battle pass takes roughly 80 hours to complete, meaning there's no shortage of content on offer for fans. That said, the developer has previously stressed that the game isn't meant to be played forever. "There are creatures that you will continue to fight at higher and higher difficulties [beyond level 100]," Piepiora explained. "But this is content where you'll be kind of pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100." In a more recent interview, he also made it clear that despite its MMO qualities, "Diablo IV remains firmly in the ARPG camp".
If you missed the Diablo 4 betas held earlier this year or are keen to give the game another go before its launch on June 6, then make sure to mark your calendar for Friday, May 12, as another open beta will be kicking off then. This one runs until Sunday, May 14 and will be playable on all platforms.
Want to get in on the action as soon as possible when the full game arrives? Check out our guide to Diablo 4 launch times.
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Originally from Ireland, I moved to the UK in 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.
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