Homeworld 3 preview: War Games let me live a Battlestar Galactica fantasy

Homeworld 3
(Image credit: Gearbox)

I'm an amateur fleet commander with admirable intentions: I want to dominate the stars in Homeworld 3 with a massive squadron of Interceptors, the nimble fighters that look a lot like the Vipers from Battlestar Galactica. Hitting the population cap, I'm able to arrange my Interceptors into differing formation and behavior patterns, concealing each group behind twirling asteroids. My Capital Ship is bait, luring enemies into open-space before sending my strikecrafts into action, pincering ships in a flash and dazzle of effects. You can call me Commander Adama if you want to, I don't mind. 

But I'll tell you who does mind, and that's the two other fleet commanders desperately requesting my assistance. Their Frigates and Fighters are under assault, their Capital Ships deteriorating under a heavy barrage of Ion Cannons – frak, I've really done it this time. But that's War Games for you, the new cooperative game mode in Homeworld 3 that asks three players to team up and take on an increasingly difficult series of objective-based missions across the galaxy. Work together, you might survive; if one goes rogue, it's back to the beginning with whatever XP progression you've earned.

Launch the alert vipers

Homeworld 3

(Image credit: Gearbox)
Gamescom 2023

Gamescom

(Image credit: Gamescom)

GamesRadar+ is on the ground in Cologne, Germany to play the most anticipated new games of 2023 and beyond. For more hands-on previews, interviews, news, and features, be sure to visit the Gamescom 2023 coverage hub for all of our exclusive access and reporting.  

If I'm honest, I recognize that it's a little reductive to think of Homeworld 3 in this way, as some Battlestar Galactica simulator. This is the return of the king – the long-awaited sequel to two of the best RTS games of all-time. It features rather elaborate cover-based space combat in a truly 3D space, where offensive and defensive initiatives can be born out from any angle. Blackbird Interactive has done a wonderful job of refining a complex control and command system too, with the veteran development studio offering up a crisp user experience that doesn't wane under pressure. And then there's the visual and audio presentation, which is undoubtedly best in class for the genre. 

Homeworld 3 is on track to be a staggering accomplishment, smartly advancing the rock-paper-scissors essence of the franchise's tactical combat and finally making good on the concept of terrain in space – where asteroid fields and ship debris aren't just elements of the environment to be admired but active parts of every engagement. There's real joy in breaking line-of-sight by quickly pulling Recon ships behind shifting asteroid fields, or weaving a squadron of Bombers through a debris field trench run before broadsiding an assortment of Missile Frigates.

Homeworld 3

(Image credit: Gearbox)

"With the backing of Blackbird, I'm finding renewed joy in the micro-management of Interceptor combat."

So, am I really getting the most out of Homeworld 3 by forgoing the strategic freedom it offers? "We don't want to specifically discourage any approach to contributing to objectives," says Andrew Oatway, senior designer at Blackbird Interactive. "If you get the right Artifacts, and pick the right places to ambush from, massed strikecraft are definitely solid answers to the tactical questions we've posed. At higher difficulties, you may need to be a little more flexible, not every problem will be a nail per se. That said, with good cooperation, tactics, and Artifact selections, I'm sure people will carve out victories with all kinds of compositions of fleets."

With the backing of Blackbird, I'm finding renewed joy in the micro-management of Interceptor combat. Oatway mentions Artifacts, powerful ship augments that are rewarded for completing objectives. In one round of War Games, the space gods bestowed upon me the ability to double the population cap of my beloved Interceptors, and increase their damage output at the cost of firing range. Have you ever seen a sight as glorious as 50 Interceptors swarming into a massive-scale galactic battle, like angry bees protecting a hive? I know that you haven't. 

The folks I was paired with hadn't either, and once I was able to figure out better ways to group, arrange, and maneuver my fighters we did start to find some success. Using my fleet to provide support to corvette-class combat vessels as we pushed against boss encounters, or zipping towards an almost defeated Capital Ship to draw fire for long enough that an allied commander could send in Support Frigates. That's the great thing about Homeworld 3's War Games, because no matter the challenge, with a little communication, each connected player can indulge in their own starfleet fantasies. 


Become a master tactician with the best strategy games waging war right now 

Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

Read more
Colorful key art for Wildgate showing spaceships flying towards one another at speed while exchanging laser fire, smaller crew members circling around them - in the background, purple-tinged space warps and distorts
"We have to earn it": Wildgate is a frenzied sci-fi shooter from former Blizzard devs, but this multiplayer isn't riding any coattails
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Mio and Zoe encounter a Sandfish in a ruined sandy world in Split Fiction
Split Fiction ups the ante on It Takes Two's wacky co-op action, while showing why human creativity still matters
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
FBC Firebreak hero image for Big in 2025
After Alan Wake 2 and Control, FBC: Firebreak represents a bold new frontier for Remedy: "It's time to expand the Remedy Connected Universe into shared spaces and brave something new"
Alsynes attacks an enemy with a laser halberd in Mecha Break's Mashmak mode
"For mechas, this will be a breakthrough": Mecha Break impresses across its chaotic 6v6 action and revamped Mashmak extraction mode
Latest in Real Time Strategy
Key art for in Grit and Valor - 1949 showing pilots in front of their mechs
This roguelike strategy game puts you in charge of a dieselpunk alt-WW2 mech squad, and its Steam Next Fest demo is wonderfully bite-sized
Command and Conquer: Generals
EA is "releasing the fully recovered source code" for 4 classic Command & Conquer titles, and it's the best thing a major publisher can do for game preservation
Key art for Age of Empires Mobile
The RTS genre "hasn’t changed much" says former Age of Empires developer, "you’re still playing the same game we’re playing 20 years ago"
Kingmakers
"We're obsessed": After quietly dropping the best trailer of 2024, bizarre-o strategy game shows off incredible destruction tech – "If you drive a car full speed into a medieval tavern, well..."
Warcraft 2 just got its "first balance changes in 24 years," including a nerf RTS players have wanted since 1995
Key art for Warcraft: Orcs and Humans.
RTS classics Warcraft 1 and 2 are being delisted from GOG just weeks after Blizzard released remasters for them, but GOG is standing by its commitment to preserve them with updates
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"