Horde: Gears of War 2's most exciting multiplayer addition

We've detailed the new weapons and enemies in our campaign preview, but it was only in Horde that we really got a feel for just how fundamentally both sets of additions enrich Gears of War 2. For example, right in the middle of a sound beating during a heavy fire-fight, we suddenly spotted a free Mulcher in the middle of the flak. As one of our team made a desperate recovery mission to pick up the potential tide-turner, two others ran out of their cover at the back to provide suppressive fire, giving our plucky weapon-stealer a chance to make it back alive under the slowing weight of the new gun. Sheltering his return with a hail of bullets, the wing-men provided staunch back-up as our hero clumped his way up to a sheltered sniping ledge in order to start clearing up the clogged battlefield.

Tasks and roles constantly shift during Horde as each new enemy combination changes the face of battle. Without playing it, it would be easy to write off as a simple team deathmatch with bots, but in reality, the feel is very different. The constant "one-more-go" factor brought about by the progressively difficult waves is infectious. You'll continue and continue as each seemingly unbeatable Locust squad becomes a bitter rival, the growing grudge making your team ever-more determined to beat it. And once you have, you won't be able to resist taking on the next, more difficult set of opposition, always needing just one more victory for the glory of your squad. Horde becomes a matter of collective pride as your team becomes ever-more strongly bonded as a fighting force.

And given how quickly the challenge builds, there look to be enough battles here to keep you going for a very long time. We managed to get to around wave twelve during our day playing the game. Cliff Bleszinski admitted that he's only made it to wave twenty-seven. The test-team have got to wave fifty. Given what we went up against, we can only imagine that that level of play must start with the whole team being spawned inside a Brumack's mouth. And after a day of the glorious, bloody cameraderie of Horde, to that we can only say "Bring it on". Because that is indeed, our kind of sh*t.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.