How does a AAA developer fix a "death wall" that insta-kills NPCs? By "adding a bunch of boxes"
A new Hitman 3 patch includes a fix that just tickles me

One patch note from the latest Hitman 3 update has sparked an enlightening and amusing conversation in the game dev community about the stubbornness of certain bugs and the laughably simple fixes that are sometimes required.
The new Hitman 3 update is mostly just a maintenance patch preparing for the August 25 physical launch of Hitman World of Assassination on PS5 as well as the return of the Sarajevo Six campaign and Trinity Pack, which will arrive as premium add-ons on August 17, but there's very silly note hiding in the bug fixes.
Over on Twitter, The Axis Unseen director and former Fallout 76 lead artist Nate Purkeypile flagged a specific note from the update and described it as "a microcosm of how all gamedev goes."
- Despite Arrowhead trying to fix it twice, Helldivers 2 still features a chaotic bug that lets you slide around like a snake, and "it's even more hilarious" after the latest update
- Helldivers 2 boss outlines the single design trick that eventually led to his breakout success: "This works, I think we're gonna be rich someday"
According to IO Interactive's patch notes, there was a wall in Hitman 3 that was killing NPCs that touched it, and after a few failed solutions, the developers simply added "a bunch of boxes and stuff right next to the wall" to keep the NPCs away.
LOL this Hitman patch note is a microcosm of how all gamedev goes."...Screw it. Put some boxes there."I can relate. pic.twitter.com/IXeSU7BoIWAugust 17, 2023
As someone who doesn't develop games for a living, it's hilarious to think of the great minds of a revered studio like IO Interactive resorting to chucking a Band-Aid made of in-game assets at an issue in the hopes of fixing it. And based on Purkeypile's tweet, this sort of fix isn't all that uncommon, although IO Interactive's box fix is definitely the most high-profile example I can think of right now.
This story reminds of an oldy but a goodie: This writeup from 2022 on the Psychonauts 2 bugs that were too funny for the devs to squash.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.



















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