How does a AAA developer fix a "death wall" that insta-kills NPCs? By "adding a bunch of boxes"

Hitman 3 The Collector
(Image credit: IO Interactive)

One patch note from the latest Hitman 3 update has sparked an enlightening and amusing conversation in the game dev community about the stubbornness of certain bugs and the laughably simple fixes that are sometimes required.

The new Hitman 3 update is mostly just a maintenance patch preparing for the August 25 physical launch of Hitman World of Assassination on PS5 as well as the return of the Sarajevo Six campaign and Trinity Pack, which will arrive as premium add-ons on August 17, but there's very silly note hiding in the bug fixes.

Over on Twitter, The Axis Unseen director and former Fallout 76 lead artist Nate Purkeypile flagged a specific note from the update and described it as "a microcosm of how all gamedev goes."

According to IO Interactive's patch notes, there was a wall in Hitman 3 that was killing NPCs that touched it, and after a few failed solutions, the developers simply added "a bunch of boxes and stuff right next to the wall" to keep the NPCs away.

As someone who doesn't develop games for a living, it's hilarious to think of the great minds of a revered studio like IO Interactive resorting to chucking a Band-Aid made of in-game assets at an issue in the hopes of fixing it. And based on Purkeypile's tweet, this sort of fix isn't all that uncommon, although IO Interactive's box fix is definitely the most high-profile example I can think of right now.

This story reminds of an oldy but a goodie: This writeup from 2022 on the Psychonauts 2 bugs that were too funny for the devs to squash.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
Helldivers 2 intro cutscene helldiver thumbs up
Despite Arrowhead trying to fix it twice, Helldivers 2 still features a chaotic bug that lets you slide around like a snake, and "it's even more hilarious" after the latest update
Two Helldivers pull a classic fart gag
Helldivers 2 boss outlines the single design trick that eventually led to his breakout success: "This works, I think we're gonna be rich someday"
Helldivers 2 Escalation of Freedom
Helldivers 2's funniest feature was removed last year, but it's finally been reinstated – although it won't save you from certain doom anymore
The Dark Urge leads a reign of terror in Baldur's Gate 3
Baldur's Gate 3's Patch 8 stress test is here for real after its accidental early PS5 launch, but Larian asks that you please don't use photo mode for bug reports
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Monster Hunter Wilds beta and trailer screenshots
A Monster Hunter Wilds bug doomed one player to fight the 5-minute punching bag tutorial boss for a freakin' hour: "I’ve had to sharpen my weapon at least 15 times now"
Latest in Stealth
A brightened screenshot from Metal Gear Solid 5: Ground Zeroes.
Hideo Kojima knows fans thought Metal Gear Solid 5: Ground Zeroes was too short, as he thinks back to negative comments: "'Why would they sell a trial version even at a low price?'"
Screenshot from Styx Blades of Greed's reveal trailer, showing the titular green goblin gliding atop a grimdark fantasy city.
Genre giants Metal Gear Solid and Splinter Cell might not be kicking like they used to, but underrated stealth gem Styx is coming back for another game
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Assassin's Creed Shadows is the first game in the series with "a fully customizable sandbox" as your base, which is where Yasuke and Naoe hang out and pet baby animals
The Stone of Madness screenshot of Alfredo and Eduardo facing a large moveable crate, with an enemy standing guard outside the room.
Escaping an asylum hidden in an 18th century Spanish monastery is a curious concept for a stealth game, but I couldn't put this one down
Skin Deep
I went from "I hope this is good" to "this might be GOTY" within 5 minutes of picking up the Steam Next Fest demo for this ridiculous stealth game
Metal Gear Solid 3 Delta screenshot
Metal Gear Solid Delta: Snake Eater – Everything we know about the Metal Gear Solid 3 remake
Latest in News
Muse
Daredevil: Born Again midseason trailer teases Matt Murdock’s violent fight with Muse, including a gory scene straight from the comics
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
a victory screen showing someone in a day of the dead mask and another who is an old man looking sad
GeoGuessr is coming to Steam and you can go head-to-head to prove you're the best geographer of them all
Vampire The Masquerade Bloodlines 2
Vampire: The Masquerade – Bloodlines 2 "is done," but it's been delayed again to October for "bug fixing, stability, and performance"
Ben Affleck in Air
Ben Affleck isn't in The Odyssey, but he plans to visit the set anyway to watch Christopher Nolan work: "He's one of the greatest filmmaking architects to ever live"