How StarCraft II will change your views on the RTS genre
Two days with the Zerg and (shock) we fall in love with an ultra-hardcore space strategy
You might have noticed we left out any mention of the sparkling 3D graphics. It wasn't intentional. We just forgot. But that says something about Blizzard's philosophy. To use one of Blizzard's own maxims - 'it's all about gameplay'. A massive cliché, yes, but they've got the right to say it in earnest. For graphics whores, check out the screens and videos – that’s exactly what it looks like in game. We’ll just add that seeing 45 Roaches, 12 Ultralisks, 16 Swarm Guardians and countless Zerglings moving across a map in formation is a sight to behold.
When Blizzard say they'll be spending much of their time prior to release 'balancing' we reckon they've got a job on if it's to find a happy medium between satisfying the needs of the hardcore and the beginner. Will the team manage it? The chances are good. Look at us, the RTS phobe - we’re converted already.
Furthermore, there's no release date set, so the team's got as much time as they need to get it right. We're counting on it coming up good because the more noobs they can get to give StarCraft II a go (and they should) the better chance we stand of winning a few bloody games.
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