Humble Indie Bundle 3 breaks records, earns $2.1M for winning causes

The Humble Indie Bundle 3 has set a new record for the pay-what-you-want video game charity. This week, the team behind the two-week promotion revealed its latest package of indie games collected over $2.16 million dollars in donations, greatly surpassing the $900,000 earned by its Humble Frozenbyte Bundle predecessor from April, and topping the equally impressive $1.8 million haul earned by last year's Humble Indie Bundle 2.

The latest Humble Indie Bundle (technically the fourth) launched on July 26th and included the games Crayon Physics Deluxe, Cogs, VVVVVV, And Yet It Moves, and Hammerfight. Organizers later added a free trial of Minecraft and the Humble Indie Bundle 2 into the mix to sweeten the deal; a move which no doubt helped the Humble Indie Bundle 3 reach its final download total of 372,370.

As for who paid what, the highest individual donation was posted by Bitcoin Exchange company Mt.Gox at $4,096, followed closely by Minecraft creator Markus “Notch” Persson with $4,048. Overall, Linux gamers topped the list of donators with an average contribution of $12.04 per download – more than double the average donation of $5.82.

Profits raised from the Humble Indie Bundle 3 will go to theElectronic Frontier Foundation, theChild's Play charity, and (in small part) to the game developers and Humble Indie Bundle organizers. You can sign up at the official site nowto receive updates on future modest bundles.

Aug 10, 2011



Humble Indie Bundle 3 offers gaming for the soul
Pay-what-you-want video game charity promotion returns




New Humble Indie Bundle goes on sale for charity
The third incarnation of everyone’s favorite indie game collection




Humble Indie Bundle earnings exceed $1,000,000
Developers and non-profits reap the rewards of a pay-what-you-want, middle-man free structure

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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