GamesRadar+ Verdict
Pros
- +
Total hysteria!
- +
Effective social commentary
- +
Very easy
Cons
- -
Music and effects loop endlessly
- -
Gameplay never changes
- -
A completely empty experience
Why you can trust GamesRadar+
Despite the promising name, Hysteria Hospital is nothing to do with Victorian lunatics. Instead, it’s a medical variation on Burger Island where you run around a hospital making beds, delivering prescriptions, putting patients in diagnostic machines and so on. The aim – in what we like to think of as a cleverly damning indictment of the American healthcare system – is to earn as much money as possible by curing as many people as you can within the time limit. Why the ‘damning indictment’? Because this game is so painfully dull that it might subconsciously convince you of the benefits of free healthcare for all.
The music and effects loop endlessly, there are only about six patient sprites (leading to identi-ailers in adjoining beds), and however many gadgets are added for you to buy, the gameplay never changes. Once you’ve figured out a system for processing patients quickly – which won’t take long – you can do this on auto-pilot. A terminal case.
Jul 6, 2009
More info
Genre | Simulation |
Description | A strategy game based in a hospital, this looks like it takes the subject matter lightly. |
Platform | "Wii","PC","DS" |
US censor rating | "Everyone","Everyone","Everyone" |
UK censor rating | "7+","7+","7+" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |

Persona and Metaphor: ReFantazio composer's new JRPG gets a Steam Next Fest demo, and it's basically a turn-based Metal Gear Solid

Avowed is nothing like Bethesda's RPGs, but The Elder Scrolls 6 should take inspiration from its combat

Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"