I Got Next: Silent Hill versus the escape room producer
Not all escape rooms are outwardly horrifying. For every one where you're on a timer before zombies start pouring in through the windows, there are five more that are stylistically bare. Some are devoid of affect, all sterile simplicity devised to focus on pure puzzling. Even without the gore and the supernatural terrors, though, there's something inherently unsettling about them. Confined with no clear way out but your wits, attractions like Scrap's Real Escape Room elicit a delicious panic.
Which is why Silent Hill 4: The Room remains a dark horse favorite in Konami's classic horror series. Unlike its predecessors, The Room locks you up in a bad place just like Scrap does. Since we like scaring the crap out of ourselves as much as the next poor sap, we're revisiting The Room and bringing along Doc Preuss for the ride. Doc is the producer behind Scrap's Real Escape Game and he'll be discussing precisely how you go about trapping people for fun. It's all going down at 3:30PM ET/12:30 PM PT right here.
Dig the show? We’re here four days a week, Monday through Thursday so make sure to follow our Twitch channel! When are we live? Here’s our schedule:
Monday: What’s Happening
6:30PM – 8PM ET/3:30PM – 5PM PT
Maxwell McGee and company take you inside the world of gaming this week, playing what's new and discussing everything that's happening in the news.
Tuesday: I Got Next!
3:30PM – 5PM ET/12:30PM – 2PM PT
Anthony John Agnello hangs out with fascinating folks from every walk of life, playing their favorite games. This is you chance to chat with creators from the world of music, film, comics, and everything else under the sun.
Wednesday: Departure Lounge
6:30PM – 8PM ET/3:30PM – 5PM PT
Sometimes you just look at a game and wonder: what in the f*&% is that?! Hosts Ludwig Kietzmann, Ashley Reed, and the rest of the GR+ crew check out gaming's strangest treasures.
Thursday: How It’s Done
4:30PM – 6PM ET/1:30PM – 3PM PT
Arthur C. Clarke said that any sufficiently advanced technology is indistinguishable from magic. Maybe that's why video games seem so remarkable. We meet with the creators of the best games to demystify the process.
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