I played Sable for the art alone, but its freewheeling world and story hooked me

Sable
(Image credit: Raw Fury)

Within minutes of starting Sable, I managed to sequence break a side quest while hungrily exploring a lovely desert landscape, and from that moment I was hooked. I've monitored Shedworks' serene open-world game from afar for years, after immediately falling in love with its low-poly art and the way its crimson protagonist cuts the heavily inked horizon with a hoverbike. Sometimes a game's visual language just grabs you, and after one look, I knew Sable was my jam. Now that I've actually been able to play it for over an hour, I want it more than ever. It's every bit the looker it is in trailers – even more beautiful in motion, if anything – and it's also packed an engrossing narrative into an inviting world. 

You play as Sable, a young girl who's just come of age – what age, I don't know, but apparently an appropriate age to get a hoverbike and glide around with some sort of energy bubble born of ancient technology. This is all part of a rite of maturity called Gliding, which I gather is customary in Sable's clan of masked nomads, the Ibexii. The Gliding is presented as a sort of quasi-religious pilgrimage – a worldly journey of enlightenment filtered through technology both steampunk and bio-organic, like Eureka Seven by way of Journey. All I can say for sure is that Ibexii youths receive a hoverbike and gliding bubble before setting off to travel the world, and to decide for themselves the purpose and value their journey holds. When they find their answer, or when the energy that fuels their Gliding peters out, they return to the clan and build a more permanent life for themselves. 

Sable starts with our titular heroine preparing for her own Gliding. It's a day filled with revelations for both her and me.

I only know this because I spoke with other Ibexii to hear stories about their Gliding. I say I know, but believe is probably more accurate; Sable shows more than it tells, and what it does tell you is steeped in traditions that I'm still wrapping my head around. Anyway, I gather that some Ibexii miss the freedom of Gliding while others are happy to have settled down, and they're all eager to see Sable make her mark on the world. The clan is one big family, and their settlement is a warm starting point for the game's world. My interactions with the Ibexii, meanwhile, are a promising slice of the game's branching conversations. Sable's inner voice is kind and fascinating, and each chat brings a healthy selection of possible interactions that let you tailor her personality in small but meaningful ways.  

A day in the life of Sable 

Sable

(Image credit: Raw Fury)

Sable starts with our titular heroine preparing for her own Gliding. It's a day filled with revelations for both her and me. Revelation number one: you can climb anything, provided you have the stamina. Instantly, this turns the world into a playground that's fun to wander on top of being a pleasure just to witness. Low-poly doesn't do Sable's art justice. Shedworks has managed an eye-popping combination of hard lines and cel shading that I can't look away from. It stresses the detail that matters by removing the details that don't, and it fits the ethereal emptiness of this world perfectly. 

My first quest – and I do mean an actual quest that's tracked in a quest tab – is to activate my Gliding Stone at an ancient altar on the outskirts of the Ibexii camp. To that end, I'm given a trial hoverbike that billows smoke at a rate that makes the clunkers from Mad Max look eco-friendly, but even this rusted oldie glides smoothly over the sandy plains. I wasn't able to pilot the iconic hoverbike in Sable's many trailers during my demo, so I'm looking forward to putting it through its paces in the full game.

Sable

(Image credit: Raw Fury)

On my way to the altar, a conspicuously climbable tower catches my eye. After a few failed attempts at running and jumping between pillars, I eventually reach the top of the tower and, with another running start and a bit of luck, leap over a huge gap that I now know was designed with the all-important gliding bubble in mind – the bubble I haven't unlocked yet because I haven't gone to the ruins. But with some elbow grease and a little Skyrim horse-style mountain climbing, I'm able to pass. On my way up, I snag a Chum Egg from a cute little floating worm. When I reach the top, I loot a chest for 100 Cuts – the currency of this world – and grab an atomic power supply from what looks like the remains of a ship. 

I don't know it at this point, but I've just completed bits of several side quests which I haven't even discovered. Later in my demo, I can use the Chum Egg to lure beetles so that I can catch them and trade them for a piece of my in-progress hoverbike. I can, but I don't; instead, I just take the thing from the hideout of the sneering kid who stole it from a crashed ship before I could. Stealing from thieves; just call me Sable Cooper. The Cuts, meanwhile, are used to buy a map of the area from a wayward cartographer. A snippet of dialogue for this quest assures me that a young girl preparing for her Gliding wouldn't have Cuts to spare, which gets a smug smile from me with my fat wallet. The power supply is also used for my hoverbike, giving me another headstart on my shopping list when I start assembling it.

Sable

(Image credit: Raw Fury)

Through sheer coincidence and curiosity, I was able to dip my toes in multiple quests and areas well ahead of schedule, and all within the first hour of the game. That's about the highest praise I can give an open world. A good game world is filled with opportunities to find your own path, and based on my demo, Sable's world is as big on personal freedom as its story is. Narrative and design harmonizing with a central theme – you love to see it. 

I'm also continually gobsmacked and delighted by just how video game-y Sable is. I don't know what I expected, but I know that I didn't expect a formal quest system, customizable outfits, no-strings-attached climbing, an energy bubble straight out of Gravity Rush, world maps with custom waypoints, chests filled with money, and branching dialogue. Maybe it was the floaty, atmospheric trailers, or maybe I just didn't pay close enough attention, but I never thought Sable would be such a full-fat, open-world experience. I would've stuck around for the art and music alone, but Sable is so much more. I can't wait to see what else it has up its crimson sleeve. 

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus
After playing 2 hours of South of Midnight, I'm convinced that it has the sort of off-kilter energy that can define Xbox's 2025
Big in 2025: Revenge of the Savage Planet
Revenge of the Savage Planet hopes to follow in the footsteps of Metroid Prime
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
A giant crocodile from South of Midnight breaking out of a Big in 2025 frame
South of Midnight's gothic folk tale could be Xbox's ace up the sleeve for 2025
Kai and Gianna battle xaurips in Avowed
Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"
Latest in Open World
Mindseye
"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
Infinity Nikki appearing in FGS Live from GDC
Infinity Nikki brings the spirit of carnival to it's charming open-world with its new update
Saints Row Review
Saber Interactive CEO says Saints Row had to die because the games were too expensive: "The days of throwing money at games other than the GTAs of the world is over"
Death Stranding 2 Collector's Edition Magellan Man
Hideo Kojima says Death Stranding 2's Collector's Edition 15-inch Magellan Man is part of his studio's "spirit and soul," so the crew went to China to make sure it's good enough
Horizon Forbidden West
As Sony trots out an AI-powered Aloy, Horizon Zero Dawn fans revel in the irony: "The entire game is a warning against this kind of nonsense"
Latest in Features
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction: "It was really validating for us when we saw those games"
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month