Ico and Shadow of the Colossus Collection hands-on preview

Upscaling last-generation’s best games is a trend we can get behind, especially if they’re all handled with the love and care that went into the God of War and Sly Cooper HD collections. Sony’s latest expedition into the past has brought back Team Ico’s critically acclaimed PlayStation 2 games: Shadow of the Colossus and Ico, both of which could use a little cleaning up for the current generation.

After getting some hands-on time with the titles, an opportunity we’ve anxiously awaited since word came of their release, we’re happy to report that they’re more whimsical and wonderful than ever before. Bumped to 1080p, outfitted with optional stereoscopic 3D (so long as you have the TV and glasses for it), and granted the added bonus of Trophies, it looks like it’s going to be one of the best HD compilations yet.

Any worries that their transfers would suffer in the slightest can be put to bed; both games flawlessly ace the test of time. We played the opening few areas in Ico and crumbled several colossi in Shadow of the Colossus, and after becoming reacquainted with the games’ unique controls (triangle is jump—why is triangle jump?!) we found it incredibly difficult to put the DualShock down.

Ico, being the older of the two games, suffers slightly from blurry textures and lighting issues, and features more loading times than we’re used to seeing in modern games. This might not have been all that noticeable when Ico was released in 2001, but in 2011 it feels strange when we crawl out a window and the game loads. Despite these admitted nitpicks, the game looks and feels magnificent in HD. The characters, in particular, pop out of the screen, even without putting on glasses and activating the 3D.

When they developed Ico for the PlayStation 2, Team Ico put a lot of work into building the relationship between the two main characters. It’s important to like Yorda, or else it won’t be as distressing when enemies try and take her away. Now, with the game running in 1080p, we found ourselves even more attached to the mysterious characters, literally shaking as we fumbled to save her when she was grabbed by enemies—and that was only after a few minutes of playing.

And for as much as Ico benefits from the HD conversion, Shadow of the Colossus takes to it even better. It has some of the same lighting issues and blurry textures, but the character models look absolutely fantastic, and the colossi are utterly awe-inspiring. After running up the large, stone sword of the third boss, climbing up its hairy arm and shoving our sword into its rune-inscribed head, we realized that we had completely forgotten that we were playing a PlayStation 2 game. The part of our brain that we told to pay attention to the differences had shut off. It wasn’t just easy to do—it was impossible not to.

We’d be lying if we said that we were surprised by how much we enjoyed our time with the Ico and Shadow of the Colossus Collection. We knew we would. Anyone who has played either game knows how much they stood to gain from being converted to HD, and we’re happy to see that the developers have taken the time necessary to make sure they look, play, and feel as wonderful as possible.

Aug 10, 2011

CATEGORIES
Hollander Cooper

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade. 

Latest in Action
Rift Apart
Retiring Insomniac boss says developers should still tackle new genres, but it's much riskier these days due to time and money
Dollman being buckled into a seat in Death Stranding 2
Hideo Kojima left "a number of clues" in the new Death Stranding 2 trailer, including hints of a day/night cycle
Assassin's Creed Shadows cinematic screenshot
Ubisoft shareholder plans protest in response to mismanagement, Assassin's Creed Shadows delays, and alleged acquisition talks with Microsoft and EA
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
GTA 3 Mobile screenshot showing claude running away from police near a casino
The fan-made Dreamcast version of GTA 3 is looking way better in the latest look, introducing tech that "would’ve previously been a slideshow"
The titular Bayonetta in Bayonetta 2
Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
Latest in Features
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
I thought I was going evil in Avowed, but one quest changed everything I thought I knew about morality in this RPG
Yakuza 0
10 years on, Yakuza 0 is still one of the strongest entry points to a franchise ever made
The Witcher 3 screenshot of Geralt
Avowed and Kingdom Come: Deliverance 2 tap into the same thing that makes The Witcher 3 so compelling – and it's something I'm always looking for in RPGs
Marvel Rivals Spider-Man
Spider-Man has become every Marvel Rivals player's worst nightmare
The Iron Mask
The 32 greatest swashbuckler movies ever made