Impossible to predict Vita's success from Japanese launch, says Sony. We make a prediction anyway

Don't look too closely at the Japanese launch of PS Vita to second-guess how the handheld's launch will pan-out when its released next month in the US and UK. That's the message from PlayStation's European President and CEO, Jim Ryan.

"One of the things we have learnt over a long period of time, is that whether it is PSOne, PS2, PSP or PS3, it is dangerous to the point of impossible to take any experience from the Japanese market and try and extrapolate it, and propose upon what will happen in Europe or North America," Ryan told industry paper MCV.

Above: Do not pay attention to this

The comments follow many doom-and-gloom, but completely accurate, headlines in the gaming media that - since incredibly perky launch weekend sales - have painted a pretty gloomy picture of PS Vita's Japanese adventure so far. Like, for example, that when interest around the handheld should be at its most active, it's been outsold by 3DS and PSP.

So, in the run up to Vita's launch here on 22 February, the Sony boss is keen to shift attention away from what's happening in Japan:

"It is impossible to draw any meaningful conclusions of the Japanese launch in the context of what will happen in Europe. We are more focused on our stakeholder reaction, whether that is specialist press or the reaction from retail. The key task of allocating the supply that we have to the considerable demand, and just ensuring everything is in place for February 22nd."

But while Mr Ryan has asked if we would kindly not pay attention to Vita's launch performance in Japan as an indication of its release in Europe, I'm absolutely predicting right now that the UK launch will follow a similar pattern. The first few days will see 'robust' sales (not on the scale of Japan, but still in the region of 100k+), which will be followed by an almighty drop-off in the proceeding weeks. Although the drop-off would have to be calamitously drastic for Vita to be outsold by PSP.

That's my prediction. Anyone else want to have a go? It's just like guessing really. So tell us what your guess is for PS Vita's launch fortunes in the comments.

Oh, and don't forget to vote in our 'Are you going to get a PS Vita' poll. We want to know.

CATEGORIES
Matt Cundy
I don't have the energy to really hate anything properly. Most things I think are OK or inoffensively average. I do love quite a lot of stuff as well, though.
Latest in Games
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"
The First Berserker: Khazan protagonist
The First Berserker: Khazan isn't even out yet, but the new Soulslike RPG already has over 1,300 94% positive reviews on Steam from early buyers
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"