Infinity Blade becomes fastest grossing iOS app ever
Chair Entertainment and Epic Games have a record-breaking weekend
Chair Entertainment is sitting pretty after its newiOSgame, Infinity Blade, became the fastest grossing app ever in the App Store over the weekend.
As of this morning, Infinity Blade was reported to have amassed over 270,000 downloads, surpassing $1.6 million in sales since its release just four days ago. In doing so, it knocked out the previous record holder, Cut the Rope, which had earned $1 million in 10 days.
To be fair, Infinity Blade sells for $5.99 while Cut the Rope goes for just $0.99. So while the pure dollars don't represent which game is being touched the most, it does represent a nice payday for Chair and its parent company, Epic Games.
Infinity Blade is currently available exclusively for iPads and later generation iPhone and iPod Touches. When asked about porting the game to Android phones, Epic's Mark Reinrecently statedthat aside from licensing its engine to Android developers, the team has no current plans to support the platform with its own games.
“Our concerns are probably the same as John Carmack’s. Lots of good hardware, but it’s all over the map, and the rest of the issues he pretty much addresses. It will get there, I’m sure, but our technology can be licensed and used on Android. It’s just not as big a focus for us as iOS," he said.
This is bad news for Android owners, but given the proven market for Infinity Blade, we're pretty sure its only temporary.
Dec 13, 2010
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
[Source:Appmodo]
Infinity Blade trailer makes our fingers feel epic
Stunning gameplay and graphics revealed in Chair's debut video
The critics panned them, but you bought them anyway- let's look at why
Anticipated PC game catapults to 1.5 million unit sales in first two days
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.