Skip to main content
GamesRadar+ GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • Games
  • TV
  • Movies
  • Hardware
  • Video
  • News
  • Reviews
  • Guides
  • Deals
  • More
    • PS5
    • Xbox Series X
    • Nintendo Switch
    • Nintendo Switch 2
    • PC
    • Platforms
    • Tabletop Gaming
    • Comics
    • Toys & Collectibles
    • SFX
    • Newsarama
    • Retro Gamer
    • Newsletters
    • About us
    • Features
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Grounded 2
  • The Fantastic Four: First Steps
  • Donkey Kong Bananza
  • Switch 2 Starter Pack
Recommended reading
Composer Lorien Testard plays guitar in a live performance of Clair Obscur: Expedition 33's music
RPGs "I understand why players feel that strong French identity in the soundtrack," says Clair Obscur: Expedition 33's composer, especially in that one Mime song: "It felt like both a duty and a guilty pleasure to include the accordion"
Kingdom Hearts Wonderland
Kingdom Hearts Kingdom Hearts' legendary composer was as shocked as everyone else by the direction it went: "Wait, it’s a Disney game, but you want that kind of song there?"
Clair Obscur: Expedition 33 combat
RPGs Final Fantasy 16 actor Ben Starr doesn't just voice a character in new RPG Clair Obscur: Expedition 33, he sings in it, "because there is nothing this man can't do apparently"
A screenshot of the upcoming PS5 game, Clair Obscur: Expedition 33.
RPGs Clair Obscur: Expedition 33 lead writer was first hired as a voice actor after she "saw a post on Reddit" calling for auditions: "I've never done that, it sounds kinda cool"
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
RPGs A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"
Games like Fable: a group of soldiers during the Kingdom Come: Deliverance 2 trailer.
RPGs "We were having so much fun trying not to overdo it": Kingdom Come Deliverance 2 devs talk us through the "medieval spice" that brought the RPG's sound to life
Horizon Zero Dawn
Horizon Horizon Zero Dawn star Ashly Burch says she had no idea if she'd actually been cast as Aloy until she was suddenly in the recording booth: "It really hit me in that moment, like, oh this is a big deal"
  1. Games
  2. Adventure
  3. Rain

Interview with Rain composer Yugo Kanno and vocalist Connie Talbot

Features
By Lorenzo Veloria published 20 September 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Capturing the sound of Rain

Capturing the sound of Rain

Emotions run wild in developer SCE Studios Japan's upcoming adventure title, Rain. The game takes players to a mysterious world filled with invisible creatures, dreary sights, and torrential downpours. Rain stars a young, invisible, lost boy that must confront the dangers of unseen beasts and mind bending puzzles. But the developers aren't just building the typical adventure game, they seem to be putting significant effort into creating an emotional experience portraying loneliness, excitement, and sadness--accomplished in no small part by the soundtrack.

Much of the emotion is conveyed through Rain's musical score, so we jumped at the chance to interview the man behind the music, Composer Yugo Kanno, as well as Britain's Got Talent star, Connie Talbot--vocalist on the Rain's main musical theme. Check out the following slides for a behind the scenes look at the creation of Rain's soundtrack.

Page 1 of 11
Page 1 of 11
GamesRadar: What were your first impressions of Rain, and how did you come to determine the tone the music should take?

GamesRadar: What were your first impressions of Rain, and how did you come to determine the tone the music should take?

Yugo Kanno: The first thing I paid attention to in regards to tonal quality was rain. My focus was to pick a melody that matched well with rain, so I actually listened to different sounds of rain falling while I was writing the songs. Other than that, the exotic feel was a theme I pursued as well. So I tried to build sounds that would make people feel like they are somewhere foreign that is unlike any country in our world.

Page 2 of 11
Page 2 of 11
GR: In Rain, players will be uncovering the mysteries of an unknown world. How do you bring that sense of mystery and discovery across in the music.

GR: In Rain, players will be uncovering the mysteries of an unknown world. How do you bring that sense of mystery and discovery across in the music.

YK: I tried to not be too conscious about the game play itself and instead develop music like I would compose a score for a movie. But I did pay close attention to not disrupt the worldview of rain. I expressed the excitement of solving mysteries and the emotional changes caused by discoveries in the music not through external items (in gameplay), but rather through internal changes in the little boy-and-girl. The changes themself were not easily noticeable, but we were able to express these differences at full effect even with the minimal differences. This was made possible with the shared awareness between the game director and the entire production team, so it was very smooth and straightforward.

Page 3 of 11
Page 3 of 11
GR: There's also a sense of innocence that comes from the protagonist being a child. What considerations did you take in making sure that players feel the weight of being a lost, innocent child?

GR: There's also a sense of innocence that comes from the protagonist being a child. What considerations did you take in making sure that players feel the weight of being a lost, innocent child?

YK: What I tried to do with the music wasnt to express the young boys serious situation, but to express the feelings that just fit well in the world of rain. I definitely didnt want the player to play the game with sad/heavy feelings, so I made sure to leave a feeling of hope in the music. My top priority was to make the players believe they exist in the world of rain and that they are the main character and thus expressed the emotional differences in the music based on that.

Page 4 of 11
Page 4 of 11
GR: What is the range of emotions you've had to convey through the music? From what we've seen so far, the game has been very somber. Is that sad tone one that lingers throughout the game?

GR: What is the range of emotions you've had to convey through the music? From what we've seen so far, the game has been very somber. Is that sad tone one that lingers throughout the game?

YK: I developed the music to hit the emotional peak with the last song, so please look forward to that while playing the game.

Page 5 of 11
Page 5 of 11
GR: What instruments do you use to convey the different emotions?

GR: What instruments do you use to convey the different emotions?

YK: Selecting which instrument to use is very important but I dont select a certain type of instrument to express a specific emotion. I select instruments based on what type of world view and tone Id like to create.

For rain, I didnt want to create any sense of digital-ness, so I decided to stick with live instruments. For one of the sounds for percussion, I was actually beating things that were around me to add natural sounds that we create in the real world.

I also put my efforts in using minimal number of instruments and the majority of songs are composed using 3 instruments: the piano, strings and bandoneon. I have removed all computer-generated sounds and limited the number of instruments, to be able to approach peoples heart and emotions more directly.

I am currently working on projects that have two completely different directions. One is composing music for a Japanese traditional TV drama called [Taiga Drama]. And the one is for a brand new Sci-Fi TV drama for a younger audience. For the sci-fi one, Im mainly using synthesizers to build the sounds for the sci-fi world, but Im selecting more earthy and raw sounds for the traditional drama.

What Im trying say is that, the sound and tone can become a strong icon of a content. So when considering what instruments to use, I focus on what type of world view and time period I am trying to portray in order to make the content look at its best.

Page 6 of 11
Page 6 of 11
GR: How did you come to the decision to have Connie do the vocals for the main theme?

GR: How did you come to the decision to have Connie do the vocals for the main theme?

*Ken Suzuta (the producer from SCEJ) was the one who chose Connie, Ken will answer this question.

Ken Suzuta: We focused our efforts on creating a theme song that reflects the world of rain and a song that sticks with our audience.

We ventured out to find a girl that resembled the girl from rain - a vocalist who is around 10 years old, from Europe, someone who could express loneliness and had a strong but unique voice. We were fortunate to find Connie as she was exactly who we were looking for. When we approached her, she readily accepted our offer and her performance was beyond our expectations. We are very grateful to have had the opportunity to work with her on this project.

Page 7 of 11
Page 7 of 11
GR: Are you a gamer? If so, what are some of your favorite titles or genres?

GR: Are you a gamer? If so, what are some of your favorite titles or genres?

Connie Talbot: Im not much of a gamer but I have played Nintendogs on my Nintendo DS, but I'm really excited to play rain.

Page 8 of 11
Page 8 of 11
GR: What was the most exciting part about being involved in Rain?

GR: What was the most exciting part about being involved in Rain?

CT: The most exciting part was going to the studios and recording the track for rain and learning a lot more about the game.

Page 9 of 11
Page 9 of 11
GR: How was working on video game music (rain's soundtrack) different from what you've done before?

GR: How was working on video game music (rain's soundtrack) different from what you've done before?

CT: It is quite similar to how I've recorded other songs but rain was a different style of music, so it was fun to do something different for a change.

Page 10 of 11
Page 10 of 11
That's all for now

That's all for now

If you're looking for more information on the PS3's upcoming adventure title before it releases on October 1, be sure to check out our full Rain preview and listen to a sample of Rain's soundtrack in the official trailer. Let us know what you think of the game and the music in the comments below.

Page 11 of 11
Page 11 of 11
CATEGORIES
PlayStation Platforms
Lorenzo Veloria
Lorenzo Veloria
Social Links Navigation

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.

See more Playstation Features
Read more
Composer Lorien Testard plays guitar in a live performance of Clair Obscur: Expedition 33's music
"I understand why players feel that strong French identity in the soundtrack," says Clair Obscur: Expedition 33's composer, especially in that one Mime song: "It felt like both a duty and a guilty pleasure to include the accordion"
Kingdom Hearts Wonderland
Kingdom Hearts' legendary composer was as shocked as everyone else by the direction it went: "Wait, it’s a Disney game, but you want that kind of song there?"
Clair Obscur: Expedition 33 combat
Final Fantasy 16 actor Ben Starr doesn't just voice a character in new RPG Clair Obscur: Expedition 33, he sings in it, "because there is nothing this man can't do apparently"
A screenshot of the upcoming PS5 game, Clair Obscur: Expedition 33.
Clair Obscur: Expedition 33 lead writer was first hired as a voice actor after she "saw a post on Reddit" calling for auditions: "I've never done that, it sounds kinda cool"
Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail
A vital piece of Clair Obscur: Expedition 33's story literally came to the RPG's lead writer in a dream: "I realized, 'Oh actually, this story might work'"
Games like Fable: a group of soldiers during the Kingdom Come: Deliverance 2 trailer.
"We were having so much fun trying not to overdo it": Kingdom Come Deliverance 2 devs talk us through the "medieval spice" that brought the RPG's sound to life
Latest in Adventure
Life is Strange
Square Enix announces a complete $60 Life is Strange Collection for PS5, but the monkey's paw curls: only 2 of the 5 games are actually on the disc
Everwild
Another Xbox studio reacts to the layoffs exploding around it: with Rare's Everwild dead, Sea of Thieves dev says "it's impossible for something like this not to ripple through the studio"
A Minecraft Movie chicken jockey scene
Minecraft adds the viral Lava Chicken song from the movie into the game, but to get it you'll need to defeat a foe so rare I've not even seen one in my 16 years of playing
Pokemon black and white
Pokemon Black and White fans are back with the remake hopium as Pokemon posts a teaser ahead of its upcoming Presents stream: "The room is completely black and white"
Gary Oak from Pokemon season 1
Pokemon voice actor behind OG rival Gary, Professor Oak, Meowth, and James dies at 71
Death Stranding 2 Sam touching Lou and Fragile
Death Stranding 2's final fight is Hideo Kojima's way of saying goodbye to Metal Gear Solid
Latest in Features
The Fantastic Four: First Steps
The Fantastic Four are in Avengers: Doomsday, and I think I know what that means for First Steps
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
I took 140 hours to finish Assassin's Creed Shadows, but post-launch updates are making it harder than ever to feel satisfied by RPGs
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
I asked Ghost of Yotei's creative directors all of my burning questions, and I don't want to get your hopes up but Sucker Punch's sequel sounds like feudal Red Dead Redemption 2
Steam Deck review
I'm too broke to buy Donkey Kong Bananza, so if you're sharing my FOMO here are the best Steam Deck games I'm playing instead
Skate reboot screenshots
I played 4 hours of the new Skate and caught up with developer Full Circle, who believes "this is the best Skate has ever felt or played"
Cyberpunk 2077 screenshot of female V who has blue hair and wears pink trousers and black jacket and sits on the back of a motorcycle before neon skyscrapers
I've put over 900 hours into CD Projekt Red's RPG, and these are the best Cyberpunk 2077 gigs I always love replaying
  1. DK and Pauline look surprised in Donkey Kong Bananza
    1
    Donkey Kong Bananza Review: "Destruction isn't just a flashy gimmick for the Minecraft generation, it's one of the best inventions Nintendo has had in years"
  2. 2
    Tony Hawk's Pro Skater 3 + 4 review: "A nostalgic, must-play hit for fans"
  3. 3
    College Football 26 review: “Thanks to rivalries and dynasty, this is the greatest show on turf”
  4. 4
    Mecha Break review: "This mech battler makes up for lacking customization with a varied roster that lets me live out my Evangelion fantasy"
  5. 5
    Death Stranding 2: On the Beach review: "This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse"
  1. David Corenswet as Superman inside the Fortress of Solitude in James Gunn's Superman.
    1
    Superman review: "A triumphant reinvention and a promising start for the DCU"
  2. 2
    Jurassic World Rebirth Review: "An unscary sequel that needed a little more time in amber"
  3. 3
    M3GAN 2.0 review: "A bold sequel with a slightly underwhelming conclusion"
  4. 4
    28 Years Later Review: "Enough terror, splatter and suspense to satisfy”
  5. 5
    Predator: Killer of Killers review: "Great characters, thrilling action, and gorgeous Arcane-esque animation"
  1. Lee Jung-jae as Gi-hun in Squid Game season 3
    1
    Squid Game season 3 review: "A staggeringly excellent final season wraps up one of the greatest Netflix shows ever"
  2. 2
    Ironheart review: "A relic of Marvel's content-at-all-costs era"
  3. 3
    Star Trek: Strange New Worlds season 3 review: "The show's most assured run of episodes to date"
  4. 4
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly baffling"
  5. 5
    Doctor Who season 2, episode 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...