Interview with Medal of Honor: Airborne's Executive Producer
Patrick Gilmore dissects EA's war machine
Did you look to games from other genres for ideas? Company of Heroes, for example.
Gilmore: Well, what you have to bear in mind is that destructibility [like that of CoH] is a far different thing in an RTS. For one thing the fidelity of an FPS has to be a level of magnitude higher. You can walk right up to a wall and examine the individual bricks and mortar - in an RTS you don’t have that level of freedom. You tend to forgive a lot more in an RTS. That said, we absolutely don’t restrict ourselves to our genre or even to WWII; we’re constantly looking at all kinds of games. So FEAR was an inspiration for a lot of people on Airborne, as were Halo and Half-Life 2.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more

Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"

Take-Two won't begin marketing GTA 6 until it's closer to release: "The anticipation for this title may be the greatest anticipation I've ever seen for any entertainment property"