Irrational Games is now Ghost Story, this is what we know about its first game

The home of BioShock has a new name to suit its new direction: Irrational Games is now Ghost Story Games. The studio shared the news in an update to its official website where it also dropped a few new teases about its first project. I put together those new details with some previous revelations from studio head Ken Levine for a quick look at everything we know about Ghost Story's first project(s)

BioShock fans should like it

Ghost Story says its new games should have "strong appeal" for fans of the BioShock games. Read into that what you will - it doesn't mean we're looking at another first-person game with detailed environments and combat that augments shooting with powerful abilities, but it's a distinct possibility. Levine said the "current thinking" was first-person back in 2015.

It's built from "narrative Legos"

After Irrational Games laid off most of its employees but before it turned into Ghost Story, Levine got super-into a new concept for bridging the gap between narrative-driven games like BioShock and more system-driven games like Civilization. He called it "narrative Legos": "building replayable narrative out of lots of tiny pieces". By making narrative systems out of little bricks like individual character motivations, Levine theorized that you could create memorable stories that don't hinge on the one-and-done nature of big moments like BioShock's "would you kindly" revelation. In other words, the player's actions are much more important and everything is super replayable. Check out Levine's hour-long talk from GDC 2014 for more insight.

It's filled with 'intriguing characters'

The studio that put excruciating effort into making Elizabeth from BioShock Infinite the official Disney Princess of Video Games is still into making good characters, big surprise. But if you were worried that all the characters would feel a bit "Cookie Cutter Template Folk Just Here To Hand Out Quests" because of that narrative Lego premise, don't be.

It will be hard

Maybe "challenge" isn't the first thing you think of when you look at the former Irrational Games' output, but it's going to be an area of focus for Ghost Story. The studio's introduction says it wants to "craft experiences where the gameplay is as challenging as the stories" and senior animator Seth Kendall notes that it has a "real focus on making core games for core gamers". Many games that emphasize story either give players the option to significantly reduce gameplay challenge or eschew it entirely, but Ghost Story isn't putting much stock in that so far.

It will be sci-fi (or sci-fi-ish)

Levine said in 2015 that his studio's first new game would be "sci-fi or sci-fi ish" and wouldn't tie into any existing franchises. So no, it's not going to be part of the BioShock multiverse (or whatever you want to call it). The talk of "wonder and nostalgia" in the new studio description may mean it has an older way of looking at sci-fi. Ken Levine wrote an early screenplay for a remake of Logan's Run, the sci-fi cult classic film; how cool would it be if this new game goes for a similar '70s era sci-fi feel? That's just a guess, of course, but the answer is very cool.

You may not have to wait long to play it

The later years of Irrational were marked by extended development cycles and intense secrecy. After all, if BioShock Infinite's big twist was spoiled ahead of time, it would have really mucked things up. But Levine said one of the benefits of his narrative Lego idea is that - since every game can play out differently - there's no worry about spoiling one big moment. If Ghost Story is pursuing that idea, it may mean it can get the idea out to the public for early access testing much sooner.

Seen something newsworthy? Tell us!

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.

Latest in Gaming
GDC The Game Developers logo
Biggest announcements from the Game Developers Conference 2025
FGS Spring 2025
How to watch The Future Game Show Spring Showcase 2025 – and what to expect
Image of the Death Stranding 2 On The Beach Collector's Edition on a purple GamesRadar background.
Death Stranding 2 collector's edition is a sight to behold and here's where to pre-order yours
GDC The Game Developers logo
When is the Game Developers Conference 2025 and why is it so interesting?
Pokemon Legends: Z-A screenshot
Everything announced at Pokemon Presents 2025
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
Everything announced at the PlayStation State of Play February 2025
Latest in News
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
Linda Cardellini as Laura Barton in Hawkeye
Linda Cardellini cast as Jason's mom, the original Friday the 13th killer, for Crystal Lake prequel series
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Daredevil: Born Again
Marvel may have just sneakily confirmed one of the biggest Daredevil: Born Again fan theories
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”