Is Redfall multiplayer? Yes, but there are caveats

Redfall
(Image credit: Arkane)

There's one question everyone is asking today and that's:  Is Redfall multiplayer? Well, co-op friends, I have good news for you. Yes, Redfall multiplayer is a thing, and in fact, a lot of the game's skill trees are focused on you playing with pals. Redfall supports up to four people playing at once, but you can also play it solo if you prefer.

There are four playable characters to choose from, and thankfully you can have your squad as a mix of any of those four characters. I say thankfully because once you've chosen your character, you can't choose another one unless you start the game over again. 

However, in Redfall only the host will get mission progression. Anyone joining their game will get XP, skill points, weapons, and other progression elements, but you will have to repeat story missions back in your own game. It's also worth noting that it's impossible to repeat story missions and side quests, so if you're joining someone later on in the game you'll most likely be taking on the Vampire Nests as the core repeatable mission type. Whatever you get up to you''l have to know how to clear red mist in Redfall to proceed. 

How to play multiplayer in Redfall

If you do want to play Redfall multiplayer, you'll need to do this from the title screen. Choose the "Host Game" option and then invite your friends (either from Xbox or PC)  into your game. It's not drop in co-op, so if you want to add players while playing solo, you will have quit to the title screen.

When they want to leave, it's just a case of them quitting out to the title screen themselves.

Is Redfall splitscreen?

No, Redfall doesn't have splitscreen support. It's online co-op only. 

Is Redfall crossplay?

Yes, Redfall supports crossplay between gamers on PC, Xbox Series X, and Xbox Series S. It's just a case of inviting your friends from any platform from the "friends" menu in the 'Host Game' screen.

Our Redfall review is here and Arkane's first multiplayer game isn't quite what we hoped for.

Sam Loveridge
Global Editor-in-Chief, GamesRadar+

Sam Loveridge is the Global Editor-in-Chief of GamesRadar, and joined the team in August 2017. Sam came to GamesRadar after working at TrustedReviews, Digital Spy, and Fandom, following the completion of an MA in Journalism. In her time, she's also had appearances on The Guardian, BBC, and more. Her experience has seen her cover console and PC games, along with gaming hardware, for a decade, and for GamesRadar, she's in charge of the site's overall direction, managing the team, and making sure it's the best it can be. Her gaming passions lie with weird simulation games, big open-world RPGs, and beautifully crafted indies. She plays across all platforms, and specializes in titles like Pokemon, Assassin's Creed, The Sims, and more. Basically, she loves all games that aren't sports or fighting titles! In her spare time, Sam likes to live like Stardew Valley by cooking and baking, growing vegetables, and enjoying life in the countryside.