It's not just you: Diablo 4 players keep forgetting to actually enter dungeons and end up farming open-world mobs
That new teleporter is messing with people
Diablo 4's updated teleport feature sure is great, but it's less great when people keep mistakenly thinking they're in a dungeon, only to find themselves killing open-world mobs instead.
Back when Diablo 4 launched, there wasn't a way to teleport directly to every dungeon of your choosing, namely Nightmare Dungeons. Thanks to one of the game's post-launch patches, you can now warp directly to any one of the dungeons scattered throughout the game, which is a pretty handy feature for cutting down the journey to grind something out repeatedly.
The only trouble is, whatever dungeon they're farming, this feature keeps tricking players into thinking they're in the dungeon as soon as they teleport, when really they're still out in the overworld. You actually need to teleport to and step through the dungeon gate to start it. This has led to far too many players laying into overworld mobs, charging through any nearby enemy with gusto, only to realize they're still outside and haven't even started the dungeon they wanted to farm.
Teleporting to dungeon, thinking you're inside, clearing the open world from r/diablo4
"'Wow the mob density is great in here today' - me Whirlwinding half a mile away from the entrance," recounts one player on the subreddit.
"My latest dumbest moment was using a sygil (which ported me out of the current Nightmare) entering the dungeon in front of me and fully clearing it before I realized this was not my new Nightmare," admits another.
"I am 100% guilty of this," another chimes in.
"'Wow this dungeon has incredible weather and NPCs!' Then my friend is like 'yo actually where are you going... where are you,'" one player shares.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Another player had a similar experience: "I distinctly remember thinking... Damn this dungeon is huge."
I'm admittedly not quite sure how this keeps happening given that the entrance to the dungeon is right in front of you once you've teleported. I guess it's just action-RPG neuron activation and flow state: see mob, kill mob. No thoughts, only loot. But hey, I'm not one to criticize, especially when the offence is so funny and harmless (if you're not counting the time wasted by the mistake).
Head over to our Diablo 4 Battle Pass guide if you're wondering how the opening season of Blizzard's game will shake out when it launches.
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
Meet Elden Ring's newest hero: the Lore Accurate Knight, a sword-and-board legend crushing bosses with a simple Dark Souls-inspired loadout
Stellar Blade dev says no, its RPG shooter about staring contests with anime butts (which you always win because butts don't have eyes) isn't getting a Netflix anime