Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
  1. Entertainment
  2. TV

James Barclays writing tips

Features
By sfx published 18 May 2007

The author shares his advice on narrative and world building

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Want to write a fantasy short story for Pulp Idol? Well, here’s some advice, as author James Barclay’s shares his thoughts on the genre, focusing on narrative and world building.

SFX: Many SFX readers might assume they know what makes up a fantasy narrative – a quest, a ring, a wizard, etc – is it really that easy?
James Barclay:
“Tragically, no. Or actually, not tragically, because if it was that easy, everyone could do it and actually it’s a far more complex genre than that. There is no problem with having a ring, a wizard and a quest in your work so long as you make it original and not merely a rehash of Lord of the Rings. Many fantasy readers are very comfortable with classic tropes like magic, elves, dragons and farm-boy-becomes-hero but they need authors to weave those elements in original ways. I think there’s a danger in thinking that all fantasy has to be quest-based and set in a pseudo-medieval English world, which is not the case at all. Any aspiring writer is recommended to take a good look at the fantasy shelves and see just how wide the genre actually is.”

SFX: How do you freshen up fantasy narratives/plots, add fresh elements?
JB:
“Identify your themes early. Perhaps you’re looking at the nature of heroism, the effect of religious conflict, the aftermath of a natural disaster and the evil that might rush to fill a vacuum. If what you are talking about is genuinely interesting, then wrapping your chosen themes into a classic quest is no problem. It will read fresh and original. But remember, do not ignore your plot because you’re too focused on your themes. If you do, you’ll end up writing a text book.
“Look at your characters. Not every hero has to be likeable. And heroes can die like everyone else. Swords and magic fighting is incredibly dangerous. Even the mighty are prey to mistakes. The dynamic between characters is critical.
Cardboard heroes and villains don’t do it. Most people have shades of grey in them. A villain is not necessarily evil from every perspective. Look at how your characters speak, react to others, think, fight and dress. The language they use does not have to be stuck in the 14th century. Your characters make your work live. Without them, you have nothing.
“Writers should not be put off using classic fantasy tropes. You want elves? Have elves, just don’t make them like Tolkien’s. My elves, for instance, are rainforest-dwelling isolationists tied to a complex, all-pervading religion. They never skip anywhere, cannot ride horses and use short bows. They are brutally efficient fighters. But they have elven physical characteristics so I call them ‘elves’. Same goes for dragons… have them but not sitting on a pile of jewels. Ask yourself what makes a dragon tick: are they a complex creature or a simple predator? Must they breathe fire?
“If you’re worried that a race you use will be deemed derivative, dump it because it’ll make you nervous writing about it.
“There is nothing wrong with a classic quest novel. Fantasy readers have long loved the quest plot. But steer clear of the linear nature that blights some quest novels. Perhaps the successful conclusion of your quest begets greater problems in the future. Perhaps the whole thing is a wild goose chase. Turn it on its head in the middle of the novel… don’t let your readers get too comfortable or they’ll get bored.
“And examine your setting. You haven’t got to change too much from a classic medieval setting to give your work a fresh feel to it. Earth’s history is full of fascinating cultures… many of which have been underused.
“Finally, remember there are no rules but the ones you create for yourself. And these you must adhere to. So long as you are creating credible races, settings, and plotlines, you can go pretty much where you like. Adding classic tropes to an otherwise ‘non-standard’ landscape… elves in the desert, dragons under the sea as two simple examples, is a fine way to go but you have to be able to explain why. Gratuitous changes will be seen for what they are… feeble attempts to look different. An elf who is short, bearded and a miner who fights with an axe is, let’s face it, a dwarf.”

SFX: Are there any shortcuts for getting a narrative moving?
JB:
“Fantasy lends itself to a lot of words, judging by the thickness of many books on the shelves (including my own…). In short form, you cannot afford wastage so the kernel of the plot needs to appear quickly. On page one if you can, to hook your reader (actually, it’s the same in a novel but readers will give you time to establish your world and people). Absolutely drop your readers into the centre of a conflict. Have your protagonists already running to, or from, something you reveal in a few paragraphs time.
“Don’t ditch description because you’re short of words, just make it count. Every word needs to advance your story. No one cares what sort of shoes your hero is wearing unless by them falling off, a disaster occurs or the story is moved ahead in some way. What I’m saying is, if you open with action, readers will make some assumptions for you… like if it’s a battle, that the characters are most likely already dressed for it. If it’s a chase then is it already more interesting to open by letting readers know that your protagonist has no shoes. Why? Because it might mean he/she left in a hurry. Why..? Well, you want your reader to read on and find out.
“Begin in the middle of a conversation or argument. Your opening line could discuss the final act of an event that has just occurred. You might even want to begin your story with a preposition because it means something important has gone before that you will find out about later. For instance: ‘But he could not cling on and the last sight of it was a glimmer as it sank to the deeps.’ You know the sort of thing.”

SFX: Can you say something about the intersection between narrative and ideas, how do you balance plot and wider themes?
JB:
“It’s actually not that hard a balance to strike if you think about it. Readers will enjoy your work if the plot is engaging and as original as you can make it. They aren’t picking up your work to read what you think about the essence of heroism. What themes do, and this is why you need to think about them early, is add huge colour and depth to your narrative. To use an old cliché, they are the backdrop to the painting where the subjects are the plot. And your characters are the living embodiment of everything you are trying to achieve. If you think of building your work in layers like this, you probably won’t go far wrong.
“Your themes will impact your characters and hence your plot. For a simple example, if your theme is religious intolerance, then having your hero denounced as a heretic is a massive impact and a reason for a chase that drives the narrative. That chase might lead your hero to a chance meeting with a love interest which in turns moves the plot forward. Perhaps because it is a forbidden, inter-religion love. So, themes can catalyse action. What you need to be careful about is letting you, the author, speak too loudly. Your characters need to evoke and illustrate what you are trying to get across thematically, you don’t want to be lecturing (so be careful how you handle themes in dialogue).”

SFX: Have you any tips on establishing a fictional universe, making it believable?
JB:
“At the risk of sounding glib, be sure that it actually works. On the geographical level, make sure your rivers run in the right direction, for example (uphill is difficult). Rainforest and desert exist in certain conditions and they don’t mix. Putting them side by side is not recommended.
“Be aware of the distances you are asking people to travel and the modes of transport available. Ocean-going ships are a huge step forward in technology from fishing boats. Remember your characters might be doing plenty of travelling so it has to be feasible to get them to where you want them to go.
“Would anyone build a city there? Ask it every time. Look at London. Built on a river. Why? Trade and food. Every city, town, hamlet, will be in its place because the people who settled there believed they could make a living. Doesn’t stop you having ruins because people were wrong. But a thriving settlement needs reasons to thrive.
“Does your economy function properly? I’m not talking about going into deep theory, but if you have a market place, have an idea where all the goods come from, who wants to buy which and for what purpose. You can’t transport perishables over huge distances unless your world has developed refrigeration. If you can’t make fire, you can’t do metalwork.
“How does the government/king/whatever, raise money to build armies, cities etc? Is the population large enough to fund a war and form the nucleus of an invasion force, if that’s what you want to do? What would happen to the economy if too many were conscripted and marched away for years on end?
“Your ruling system needs to be clear too. A monarchy works in a very different way to a democracy and this impacts the lives of everyone. A king does not necessarily rule by consent, a tyrant never does. Consider the impact of your system of laws and how it might restrain trade, for instance.
“Magic systems… make sure you have rules and make sure you stick to them. How hard is it to do magic? How tiring is it? Can anyone do it? What can be done? Magic has to have boundaries. If it doesn’t then it stands to reason that those who can use magic would be in charge because there would not be a force strong enough to stop them. For me, one of the simplest ways to control magic is to make it tiring. No one can cast indefinitely. Hence it has a limit. Don’t let your magic system get your heroes out of every scrape. If they’re in a hole, a magician suddenly remembering that he has a ‘get out of any hole’ spell, is really irritating to readers. Adapting what readers know he already has is entirely different and far more interesting.
“Understand the history of your world, its magic, how countries came to be where they are in terms of power, influence, trade and military might. If two countries are bordered by impenetrable mountains then it is unlikely that they will ever have been to war with each other. It’s just too much trouble. Why go east over the peaks when you can go west over the fields?
“In essence, ask yourself questions at every step. Challenge your assumptions. And try to balance your world-building with the writing of your story. World-building is great fun but it eats time. I would say, make your world work on a basic level. Add your detail as you write.
“And remember that most of your world will never be spoken of. It sits there in the background allowing your story to be told. Resist the temptation to explain everything in your narrative.”

SFX: How do you research new worlds? (Yes, that’s paradoxical, which is kinda why we’re asking...)
JB:
“There is absolutely no substitute to looking at our very own Earth and her glorious, rich history. When I’m drawing landscapes, I look at an atlas. Take a look at how grand geological elements fit together. It’s the simplest way of working out why mountains affect weather and hence terrain, for instance. And how water and land fit together. I’m not saying redraw bits of Europe necessarily, but as a basis, you might as well begin with what you know rather than guess at what you don’t.
“When I’m building government, army and economy, I read history. My latest world is based on Rome, for instance. You can use any culture as a basis and grant them extra technologies, or remove some, to get the history the way you want it.
“You can be as off-the-wall as you want with your world but you have to be able to explain it all to yourself or you’ll be uncomfortable writing about it.
“But do play around. Let’s face it, the size of Britain makes it laughable that at one stage we should have controlled about a quarter of the world. Didn’t stop it happening though. If you want to know why and how so you can use and adapt, the library is your best friend. And the internet of course.”

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

SFX: World-building: How important are believable details in comparison to big picture stuff?
JB:
“Crucial, I’d say. It is the fine detail that your characters notice and live with every day. They don’t notice weather systems in the ocean 2,000 miles away but they sure feel their effects in leaking roofs, poor clothing and rusting metal.
“If a certain technology is flawed… maybe the forge cannot be made hot enough, then the effect could be weapons that shatter.
“The food people eat says a great deal about their level of civilisation but to them it is all they know. In a world without aircraft, refrigeration and ocean liners, people in temperate zones will have no knowledge of pomegranates. OK, crass example but you get what I mean.
“It is also the fine detail that readers can instantly understand and with which they can empathise so far as your characters are concerned. They probably don’t care that your tanning industry is sub-standard but they do care that your character’s clothes are poor as a result.”

SFX: Anything else you’d like to add?
JB: “It’s all about your characters. Then it’s about the plot. Then it’s about the themes. Then it’s about the world.
“Read your work out loud to yourself. If you trip over what you’re reading, it isn’t working so change it so you don’t.
“And even in a fantasy world, keep it real. Too bizarre might be fascinating in theory but impenetrability turns off readers. Remember, you’re writing a story, not demonstrating how clever you are at creating a world, nor how much you know about macro-economics or religious conflict.
“Live it and love it, as I think Jamie Oliver often says.”

James Barclay was speaking with Jonathan Wright. You can read more tips for horror writers in the current issue of SFX . If you want to enter our Pulp Idol competition you’d better get your skates on – the closing date is fast approaching, so if you want to pit your words against the judges, send them to sfxpulpidol@futurenet.co.uk
by no later than midnight on 5 June 2007.

sfx
sfx
Social Links Navigation
Magazine

SFX Magazine is the world's number one sci-fi, fantasy, and horror magazine published by Future PLC. Established in 1995, SFX Magazine prides itself on writing for its fans, welcoming geeks, collectors, and aficionados into its readership for over 25 years. Covering films, TV shows, books, comics, games, merch, and more, SFX Magazine is published every month. If you love it, chances are we do too and you'll find it in SFX.

Latest in TV
One Piece
One Piece star fought for a manga-accurate Nami costume "for the fans" despite shooting in "the dead of winter"
 
 
The Boys
Soldier Boy star Jensen Ackles confirms "thrill ride" The Boys spin-off show Vought Rising has wrapped filming
 
 
Caleb McLaughlin as Lucas, Sadie Sink as Max, Noah Schnapp as Will, and Gaten Matarazzo as Dustin in Stranger Things season 5
Stranger Things season 5 Netflix views are behind season 4, with no real chance of overtaking
 
 
One Piece
Netflix One Piece star says there's "incredible pressure" to make new seasons as quickly as possible
 
 
Ethan Peck as Spock, Anson Mount as Captain Pike, and Rebecca Romijn as Number One in Star Trek: Strange New Worlds
Star Trek creator Gene Roddenberry's son says Star Trek will "get better" under new Paramount leadership
 
 
Rick and Morty season 9
Rick and Morty takes aim at "AI slop" as it confirms season 9 release date: "Grade A organic slop, made by real humans"
 
 
Latest in Features
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
LATEST ARTICLES
  1. An orc from World of Warcraft roars at the screen
    1
    Blizzard's canceled WoW follow-up was a "1 server, 1 world" MMO with GTA and Animal Crossing influences, ex dev says
  2. 2
    Steven Spielberg's Disclosure Day gets a new trailer full of alien tech, psychic powers, and more weirdness
  3. 3
    After Jujutsu Kaisen's flowchart-geddon, Yuji's actor says "not grasping" the Culling Game rules is perfectly fine
  4. 4
    Happy Death Day director sets horror return with supernatural pic that may or may not be set on an airplane
  5. 5
    Lord and Miller explain how their work on the Spider-Verse movies inspired their new sci-fi film Project Hail Mary

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...