Jonathan Blow: Social games are evil, adventure games are broken
Braid mastermind minces no words in new interview
Above: The island setting for The Witness. Hydra Island this ain't
The Witness, Blow promises, will apply sophisticated modern sensibilities to a long-dormant genre he loves as much as anyone. Presumably that means going a bit deeper than well-received resurgences like Sam and Max or Zack and Wiki. And after publicly placing designers' obligations in such high standing, we can reasonably expect that the title ought to offer players a bit more than the occasional new cow.
Feb 17, 2011
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