Jumper: Griffin's Story review

A different take, with mostly similar results

GamesRadar+ Verdict

Pros

  • +

    Decent comic-like cutscenes

  • +

    Sharper visuals on the Wii

  • +

    Easily beaten

  • +

    forgotten

Cons

  • -

    Glitches

  • -

    collision issues

  • -

    Simple

  • -

    bland gameplay

  • -

    Two hours for $50

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

After burning through the brief and deplorable Xbox 360 version of Jumper: Griffin's Story, we wondered if the cel-shaded Wii iteration could be any worse (or any longer, for that matter). The answer to both queries is "no"- the full campaign still weighs in at about two hours in length, but the rest of the beat-'em-up experience doesn't fall quite as flat on its face for one obvious reason: it doesn't try as hard.

In place of the orientation-based combat system seen in the Xbox 360 title is a two-button light/heavy attack scheme that takes out all of the strategy and makes the game a pure, mindless button masher. Curiously enough, such a dramatic change is barely felt, though it does result in a slightly more haphazard experience. By flicking around the analog stick and mashing the buttons, you'll teleport around your enemies, delivering blows and wreaking absolute havoc on the in-game camera. Developer Brash luckily left out motion controls for the Wii port, though the rest of the Wii Remote/Nunchuk control changes (some good, some annoying) are a wash compared to the PS2 version.

Griffin's non-combat teleportation skill gets a bit more play in these versions, but the limited view and wonky camera make it an unnecessary replacement for a simple jump ability, while the more chaotic action makes it easier to accidentally drop off when battling henchmen on platforms and suspended walkways. A few additional weapons are also available (such as grenades and an underpowered flamethrower), but sadly, the "kill scenes" from the 360 game have been dramatically scaled down.

More info

GenreAction
DescriptionA two-hour-long mindless brawler built on tired gaming archetypes starring a second-tier character from a crappy movie. P.S. It looks like hell.
Platform"Xbox 360","Wii","PS2"
US censor rating"Teen","Teen","Teen"
UK censor rating"12+","12+","12+"
Alternative names"Jumper"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.