Why you can trust GamesRadar+
Collision detection issues plague the whole of Griffin's Story, whether it’s the unconvincing interactions between combatants or the way fallen foes become one with the nearest wall or flat surface. We shouldn't be laughing at a mid-air collision between a helicopter and a teleported police car, but how can you resist when the massive objects barely touch, trigger an explosion, and then tilt slightly on the way down? The serviceable cel-shaded visuals (cleaner and sharper on Wii) cover up many of the issues from the "realistic" Xbox 360 version, but identical henchmen and bland settings look about the same regardless of the coat of paint.
Distinct elements give the Wii iteration of Jumper: Griffin's Story a slightly different feel than the Xbox 360 release, but the end result is largely the same: a boring, unrefined, too-short brawler that you'll forget the second you eject the disc. We've already gone blank; what were we talking about?
Mar 7, 2008
More info
Genre | Action |
Description | A two-hour-long mindless brawler built on tired gaming archetypes starring a second-tier character from a crappy movie. P.S. It looks like hell. |
Platform | "Xbox 360","Wii","PS2" |
US censor rating | "Teen","Teen","Teen" |
UK censor rating | "12+","12+","12+" |
Alternative names | "Jumper" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
This roguelike's basically Vampire Survivors, but you play as off-brand Clippy on your very own desktop
Sonic 3 director explains the thinking behind picking those new post-credits arrivals: "It's always 'which character is going to give us something new?'"
The Inside Out 2 panic attack scene is one of the best depictions of anxiety ever – and something Pixar director Kelsey Mann is incredibly proud of: "I couldn't be happier"