Just Cause 3 supports mods - just not the ones you're thinking about
There's been no end of joy at the announcement that Fallout 4 is bringing mod support to console, but Just Cause 3 brings a slightly different kind of mod to the table. Avalanche's sandbox blow-'em-up is all about protagonist Rico's ability to do, well, anything he wants, from spawning any car he's previously used to stuffing an infinite number of parachutes into his tiny backpack.
It makes a traditional upgrade system slightly redundant, basically. You don't need a longer jump or faster legs when you can grapple to any surface and start flying. Unlockable mods are Avalanche's solution to this problem - your upgrades now serve to change how you interact with the world.
For instance, a C4 mod can be used to change your (of course) infinite number of plastic explosives into remote rocket boosters - strap a few to speed a car off a cliff as a makeshift bomb, or give your tank an extra few hooves of extra horsepower. Mods can be turned on and off at any time once they're unlocked, meaning that you can be driving a new sportscar and decide it needs the Rocket League-esque ability to jump on the spot, before switching back once you realise you've just taken out a passing helicopter after your first leap.
It seems like a neat way to keep player interest in a game that gives you almost everything it has to offer from the outset - we'll find out just how successful that is when the game arrives in December.
Seen something newsworthy? Tell us!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
This new indie D&D campaign setting brings Studio Ghibli and Zelda: Breath of the Wild aesthetics and worldbuilding to the tabletop RPG, and I'm already scheming hard as a DM
I've seen enough: Assassin's Creed Shadows will beat Black Flag as my favorite AC game as Ubisoft says it lets you "Naruto run" as the "fastest Assassin" it's ever made