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  1. Games
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Kick-ass powers that game characters forgot they had

Features
By David Houghton published 18 June 2008

They're oh so badass in the cutscenes, but once you're in control? Useless!

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Characters: Fulgore

In-game failing: A lack of killer instinct

Fulgore was a robo-soldier prototype entered in the tournament as a test of his combat abilities. The verdict? Weapon systems great, AI rubbish. He's installed with a bloody huge great machine gun in his neck, but he always forgets to use it until he's already knocked his opponent out. Hey Fulgy, wouldn't it be a good idea to use it in the actual fight? Say right at the beginning?

Game: Resident Evil

Character: Jill Valentine

In-game failing: Basic motor control/sense of self preservation

Forget the fact that the opening cutscene clearly shows Jill managing to run in a straight line for at least 10 feet - like that's ever going to happen once the old Resident Evil tank controls kick in - where her realtime self really fails is in the way she loses all capacity for rational thought when confronted with a monster. Compare and contrast:

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"Hmm, now just how did we get away from those dogs in the woods?", she wonders, as the steady approach of death does nothing to jog her memory.

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Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

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