Killer Frequency carves up a stressful slice of interactive horror fiction

Killer Frequency
(Image credit: Team17 Digital)

When it comes to radio broadcasting, there is one golden rule. Keep talking. At all costs, you must avoid the dreaded so-called ‘dead air’. But, when it comes to Team17’s 80s-set horror puzzler, the term can very swiftly become dangerously literal. Killer Frequency is a neon-lit love letter to the slasher genre. Just prepare to be terrified the next time someone walks past you whistling. Tune your radio to KFAM 189.16 and I’ll explain.    

Somehow the name of the town of Gallow’s Creek didn’t put off ‘80s radio host Forrest Nash. We take control as he presents the overnight ‘The Scream’ shift on the local station. It’s almost cosily satisfying as we place records in first person, play and eject cassette tapes like it’s 1994, and chat to late night producer Peggy. That is, until the local 911 operator calls in and asks us to take over the line of the town’s emergency services because the sheriff has been stabbed by a masked killer. A masked killer who whistles to announce his arrival…

Suddenly, we’re at the frontline as the Gallow’s Creek falls prey to a legendary slasher villain. We’ve gone from taking occasional sleepy shout outs to calls from soon to be victims and are tasked with attempting to save them from being sliced and diced. And how do we do that? Well, while most of Killer Frequency is based at your mixing desk as you carefully choose conversation responses to callers, you can also explore the radio station offices where solutions to each murderous problem can be found. Want to help a screaming jogger jump start a car without keys as the killer lurks? Good thing there’s a show for petrolheads on the station and there might be something helpful around the presenter’s desk.

Scream too  

Killer Frequency

(Image credit: Team17 Digital)

This feels gloriously like an interactive horror podcast. Killer Frequency is at its most terrifying when you press the answer call button on the desk, not to an oddly Scottish pizza parlour owner promoting his restaurant, but to hear laboured desperate breathing and a whisper of “he’s here”. The Whistling Man has found another victim and it’s down to us to try and help them survive. And that immediate sense of dread and terror? Yes, the entertaining vocal performances from everyone involved are a vital element but so is your own horror movie knowledge. 

You’ve seen this. At the start of every slasher movie, you’ve watched that unsuspecting innocent first victim. The one who has to die for the sake of the story. And suddenly, Killer Frequency puts you on the phone to them. You’re their only hope. If only you didn’t know how this could play out. At one point someone literally asks you not to let them die. Oh god, has he upgraded to a chainsaw…? 

And the fact that this is all happening in your head in audio form as you hunt down puzzle clues, carefully analysing sheets of paper at a radio mixing desk with that ON AIR sign ominously glowing, feels like horror genius. The immediacy and intimacy of radio as a medium is effortlessly transformed into terror.   

Killer Frequency

(Image credit: Team17 Digital)

Killer Frequency’s puzzling too is devilishly inventive. At one point a newspaper editor hides in his office as the killer methodically searches room by room, meaning that we’re left with staring at a helpfully faxed map trying to work out where to send the panicked man next. Every call has a solution somewhere in the radio station, and while you can just guess the responses - who are you, Norman Bates? - the chances of your caller seeing daylight the next day will improve dramatically if you go looking. 

And it’s not all endless stress. There’s a carefully pitched narrative flow here. It’s understood that we’ll need time to breathe and the conversations between Forrest and Peggy the producer - who sits in silhouette form on the other side of the studio glass - are always a pleasing source of gentle dark comedy. And switching out records, which was once so cosily satisfying at the start of the game, remains a reassuring activity. Take call… save a life from a masked maniac… spin some sweet ‘80s synth to calm down. It’s an exceptionally satisfying loop. Even if you did feel like you were about to choke on your own heart five minutes ago. 

Killer Frequency knows its source material as well as you do. This is a game in love with horror movies, and slasher movies in particular. Nearly every street name is a director or famous scary locale. But importantly, this isn’t just full of references and nods. It makes use of key tropes too. And, unlike the many asymmetrical multiplayer games dedicated to the slasher genre, where only emergent moments can deliver those perfect horror movie feelings, this tight narrative can constantly hit you with slasher movie intensity. 

And that’s because, as every good Shape or Ghostface knows, the killer always gets back up. Even if you feel like you’ve trapped them or churned them through a grinder, the killer is always back for one good scare. Good luck.     


Killer Frequency is out now on PC, Xbox One, Xbox Series X/S, PS4, PS5, and Nintendo Switch. For more recommendations, be sure to check out our Indie Spotlight series, or head on over to our upcoming indie games list for a roundup of future releases. 

Louise Blain

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode. 

Read more
Games like Resident Evil - Dying Light
10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
Swann, Autumn, Kat, and Nora jam out in the garage while filming themselves in Lost Records: Bloom and Rage
Lost Records: Bloom and Rage – Tape 1 review: "This Life is Strange successor is Stephen King, Blair Witch, and Yellowjackets all rolled into one – delicious"
Best horror games - Resident Evil 7: Biohazard screenshot of Ethan shooting a mutamycete monster
The 25 best horror games to play right now
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Post Trauma screenshot
This survival horror Steam Next Fest demo doesn't care that its puzzles are breaking me because it knows I'll stay for the immaculate Silent Hill vibes
Latest in Horror
A character's face in horror game REPO.
Best REPO mods to improve your matches with more players and new monsters
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
Silent Hill 2
Famed Silent Hill artist Masahiro Ito, creator of Pyramid Head, says scrapped concepts of freaky creatures "still exist in my mind" and "their children may be" used in future titles
A player carrying a potion in horror game REPO.
REPO Strength explained and how to upgrade it
A room in horror game REPO.
How to play REPO
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Daredevil: Born Again trailer
Daredevil: Born Again episode 5 isn't a filler episode, it brings back the magic of old-school episodic TV
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait