Kingdom Come: Deliverance 2
Latest about Kingdom Come: Deliverance 2

How to farm Money fast in Kingdom Come Deliverance 2
By Joel Franey published
Guide A good KCD2 farming method for money - aka, Groschen - is via gambling and the dice tables

What to say to the Kingdom Come Deliverance 2 bandits at Bozhena's house
By Joel Franey published
Guide In the early quest Fortuna in KCD2, two armed men are outside Bozhena's home cabin, looking for Hans

How to get back to previous regions in Kingdom Come Deliverance 2
By Joel Franey published
Guide To travel to older areas in KCD2, like Trosky and Kuttenberg, you need a caravan and money

How to find your Kingdom Come Deliverance 2 Gold Edition items
By Will Sawyer published
Guide Get out your peasant rags and don the Gallant Huntsman's Kit in Kingdom Come 2 quickly

Full Kingdom Come Deliverance 2 map and all regions
By Joel Franey published
Guide We've got the full maps for both Kuttenberg and Trosky regions in KCD2

Best Kingdom Come Deliverance 2 playstyle choice
By Joel Franey published
Guide Should you pick Soldier, Scout or Adviser for your KCD2 playstyle?

All Kingdom Come Deliverance 2 Brunswick Armor locations and Riddle Solutions
By Joel Franey published
Guide A riddle and several treasure maps lead to the Brunswick armor pieces in KCD2 pre-order Lion's Crest quest

Best weapons in Kingdom Come Deliverance 2
By Joel Franey published
Guide The best weapon in KCD2 is the Reforged Radzig Kobyla's Sword, a special story longsword.

Should you get to the Kingdom Come Deliverance 2 wedding with the help of the blacksmith or the miller?
By Will Sawyer published
Guide For the Wedding Crashers quest in Kingdom Come 2 you must to enlist the help of a blacksmith or a miller to get an audience with Von Bergow

"Instant gratification in gaming has become a problem" – Kingdom Come: Deliverance 2 dev says the RPG is meant to feel like a spiritual successor to Oblivion and Morrowind
By Andrew Brown published
On the Radar On the Radar | Warhorse senior game designer Ondřej Bittner explains why going back to "the roots of RPGs" is a good thing
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