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Oh, you've got some magic fireballs, ice shards, and some fancy combo moves that make your keyblade a formidable weapon indeed. And you mostly fight with two CPU-controlled partners - usually in the form of Goofy the knight and Donald Duck the wizard, but sometimes a Disney character like Peter Pan or The Little Mermaid's Ariel. But the magic system and strategy requirements are still far less robust than those of a typical RPG.
In fact, combat can even get a little monotonous; new enemies are introduced just frequentlyenough to keep the tedium tide from rising too high, though some challenging and revered bosses from both sides of the Square/Disney divide will keep you glued tightly to your controller.
The Gummi Ship leaves one with a sour taste too, even with collectible rare ship parts and blueprints. Its rudimentary graphics and half-baked space shootouts make the trips from one planet to the next something of a chore. And to be completely honest, the story premise is wonderful - a boy searching for his lost girlfriend and best buddy, saving the galaxy en route - but the actual story boasts lots of other confusing, random threads that make little sense.
More info
Genre | Role Playing |
Description | When Disneyworlds collide: the most implausible-sounding game ever is one of the most memorable, as well. |
Platform | "PS2" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
The original Kingdom Hearts was initially "more hardcore" until Square Enix toned it down: "We had some puzzles in there that would make you go, 'what is this, Takeshi's Challenge?'"
When making Kingdom Hearts, the "one thing" RPG icon Tetsuya Nomura "wasn't willing to budge on" was a non-Disney protagonist