L.A. Noire becomes the first game honored at the Tribeca Film Festival

Rockstar Games and Team Bondi are getting the red carpet treatment. Today, the duo announced that its upcoming 40s-era crime title, L.A Noire, has become the first videogame to be accepted as an Official Selection at the 2011 Tribeca Film Festival in New York. Cue the tiresome games as art debate in 3... 2...

L.A. Noire will receive its own live interactive screening on April 25th, wherein Rockstar will lead audiences through one of the game's cases. The event will close with a Q%26amp;A session with Rockstar reps moderated by Geoff Gilmore, Tribeca Enterprises' Chief Creative Officer.

"We're thrilled that L.A. Noire is being recognized by the Tribeca Film Festival in this way. It's a real honor, and another step forward for interactive entertainment," said Rockstar Games co-founder Sam Houser in today's announcement.

"What Rockstar and Team Bondi have accomplished with L.A. Noire is nothing less than groundbreaking, It's an invention of a new realm of storytelling that is part cinema, part gaming, and a whole new realm of narrative expression, interactivity, and immersion. We are poised on the edge of a new frontier," added Gilmore.

The Tribeca Film Festival started in 2002 as an initiative by Robert De Niro and his high-profile film buddies to celebrate New York's film history and to raise funds for the city's post-9/11 recovery. This year's festival runs April 20th to May 1st.

If you can't catch the L.A. Noire "screening," you could always wait a few weeks to play it yourself on May 17th in North America and May 20th in the UK.

Mar 29, 2011

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L.A. Noire: Hands-on with Rockstar's super sleuth 'em-up
We finally get to grips with Team Bondi's crime thriller

Rockstar: LA Noire will be about 30 hours long
Cinematic experience will keep you occupied, even without going online

Second LA Noire gameplay trailer breaks down investigation and interrogation
Want details on how the game's biggest features will work? Watch the video

Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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