Left 4 Dead – The Sacrifice teaser launches
Prequel to The Passing adds ‘Sacrificial Gameplay’ and new content for Left 4 Dead 1 and 2
Someone’s going to die. Valve has just released a teaser for The Sacrifice, a DLC pack for Left 4 Dead 1 and Left 4 Dead 2. The DLC pack will introduce what Valve is calling ‘Sacrificial Gameplay,’ which will require players to decide who will end their life so the rest of the group can live.
The teaser is the most dark and somber cinematic released so far and foreshadows the unavoidable death of one of the four survivors. It’s pretty intense.
The Sacrifice is a separate download for Left 4 Dead 1 and Left 4 Dead 2. Players who download the DLC for Left 4 Dead 1 will get the new campaign with new maps for the Versus and Survival modes.
Players who download the DLC for Left 4 Dead 2 will get The Sacrifice campaign with the Left 4 Dead 1 survivors. As a bonus, you’ll also get the No Mercy campaign. Both campaigns will feature Special Infected zombies, items, and weapons from Left 4 Dead 2.
So you’ll be able to arm Zoey with a chainsaw and have her slice open a Spitter for the first time. This will likely infuriate your teammates and leave you dying in a puddle of goo, but that doesn’t mean you shouldn’t do it.
‘Left 4 Dead comic is canon,’ says Valve. Part 3 of The Sacrifice comic releases
Part 3 of The Sacrifice packed with over 40 pages of free zombie lore
How to change your gender in Team Fortress 2
Experience the softer side of the Scout, Heavy, and Medic. PC Gamer shows you how
Valve looking to measure sweat and stress levels to build better games
How biometrics and internal testing have affected Valve’s development process
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Ubisoft kills "inaccurate rumors" around Assassin's Creed Animus Hub: rewards are "entirely free," no paid sub or battle pass, and "no extra cost" to missions
CEO behind GTA Trilogy calls out Rockstar's "d*ck move" for removing his studio's name, claiming that "hundreds of fixes" had "stayed out of players' hands for years"