Lies of P Fable Arts and weapon powers explained
What is Fable in Lies of P, and how do weapon abilities work?
Lies of P Fable Arts are special powers in your weapon blade and hilt that Pinocchio can use in certain moments. Effects include things like deflecting enemy attacks, igniting their weapon with flames or lightning, or parrying effortlessly for a short time, to name a few. Fable Arts in Lies of P, like a lot of things, aren't hugely well-explained but I can take you through the particulars and help you understand your weapon powers better, and how you can really get the most out of your choices.
What are Fable Arts in Lies of P?
Fable Arts in Lies of P are special weapon powers you can be use in combat. Here's the basics:
- Fable Arts are tied specifically to the Blade and Hilt of a weapon. This means that every weapon has two Fable Arts, and when you reach the point in Lies of P where you can swap hilt and blades around to craft new weapons, they gain a new combo decided by the blade and hilt specifically.
- The blade power is triggered by pressing Y/Triangle, depending on your controller, while the hilt power is triggered by pressing Y/Triangle while blocking with LB/L1.
- Fable Arts use "Fable" when triggered. Fable is a limited resource measured by blue bars under your health. Some powers use a single bar of Fable to trigger, others use more.
- Fable is restored in combat and with Fable Catalysts. Dealing damage to enemies charges up your Fable meter, but you can also find items called Fable Catalysts that charge up a single bar when you use one.
- Fable is dropped when you die. But it can be retrieved! Finding your "Death Ergo" also includes any Fable that you left behind when you died.
- You can check your weapons' Fable Arts in your inventory. Just look at the details of the weapon and press Y/Triangle to "Switch Display" and see more info.
What do Fable Arts do?
Fable Arts in Lies of P are combat abilities specifically, but they can do all manner of things to help. Some weapons catch fire for increased damage and the chance to ignite enemies, some weapons deflect enemy attacks for a powerful counter, and others simply unleash a massively powerful attack - Fable Arts are diverse, but that doesn't always mean that they're easy to use, and it's worth practising with them in the Hotel Krat training area.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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