Light No Fire: Everything we know so far

Light No Fire key art displaying a mysterious obelisk
(Image credit: Hello Games)

Light No Fire is the new project from No Man's Sky developer Hello Games. And this time, we are getting a fantasy outing instead of a sci-fi adventure. So far, the game promises to be about exploration and survival in an open-world sandbox that's said to be "the size of Earth." As a multiplayer experience that's striving to capture both a sense of freedom and the depth of an RPG. Basically, it sounds very ambitious.

However, we have faith that Light No Fire will live up to expectations. We're still waiting on a major update for the new game. We know that now that Hello Games has released the latest (and massive) No Man's Sky update, they are focusing on Light No Fire again. So, it's only a matter of time before more news breaks. Still, there's plenty for us to unpack in the meantime. Interestingly studio founder Sean Murray also revealed Hello Games is helping out with Stage Fright, the new game from Overcooked developers, Ghost Town Games.

While we await more news on what promises to be one of the best open-world games in the pipeline, read on below as we take you through everything we know so far about Light No Fire.

Light No Fire release date speculation

Light No Fire screenshot showing four friends gathering wood to build new structures in the open world

(Image credit: Hello Games)

Hello Games is yet to set a firm Light No Fire release date, although there is a chance that it could launch sooner than expected.

The title has already been in active development for around five years by a small team working outside of the ongoing evolution of No Man's Sky. Hello Games has indicated that it isn't interested in repeating the lengthy marketing campaign it undertook with its space-sim, which existed in the public sphere for about three years from announcement through to release.

With that in mind, we are hoping for a late 2025 release at the moment. We'll keep you posted as more news heads our way.

Light No Fire platforms

A screenshot of the Light No Fire trailer showing a group of players walking in the rain.

(Image credit: Hello Games)

The Light No Fire platforms remain unconfirmed, although a Steam page for the upcoming co-op game has been live for some time. A PC release seems certain then, as for whether it'll launch simultaneously on PS5 and Xbox Series X is still up in the air.

No Man's Sky originally launched on PC and PS4, later arriving on Xbox One two years later – and it has maintained parity with updates and expansions ever since. Expect more details on where Light No Fire will be playable in the future.

Light No Fire trailer

Light No Fire Announcement Trailer - YouTube Light No Fire Announcement Trailer - YouTube
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You can watch the first trailer for Light No Fire above. This was captured in-engine, from real play sessions hosted by the Hello Games development team. It's only two-minutes long, but works to quickly give you a sense of the scope of this massive procedurally-generated, persistently-shared planet. It's a really effective teaser, and one of the best reveals from 2023's Game Awards.

Light No Fire setting

Light No Fire screenshot showing four players looking over a wide horizon after scaling a massive mountain

(Image credit: Hello Games)

Where No Man's Sky procedurally generated an entire universe, Light No Fire generates a single planet to scale in a fantasy environment.

Hello Games is trying to create a multiplayer Earth, a space that's large enough to conceivably accommodate the 7.8 billion people that currently inhabit our planet. The oceans in this literal open world are as dark and deep as our own, its mountains taller and more imposing, and the traversable space just as wide and varied.

You've played in open worlds before, but nothing quite like this – literally hundreds of millions of square miles of space that you'll be able to explore, discover, and build upon with your friends.

Light No Fire story

Light No Fire screenshot which shows players entering a strange domain full of rabbit soldier NPCs

(Image credit: Hello Games)

Hello Games says that it wants to "bring the depth of a role-playing game to the freedom of a survival sandbox" with Light No Fire. While the focus of the reveal centers on the scope of the generated planet, the final game will have some tentpoles of the RPG – from character creation through to a sprawling fantasy story. You'll be able to create a custom avatar in a range of species, including human, rabbit, fox, badger, bear, wolf and otter, and should expect to encounter small outposts full of characters to meet (just like in No Man's Sky) who will hand out quests.

Light No Fire multiplayer

Light No Fire screenshot showing a desert biome and flying dragon mounts

(Image credit: Hello Games)

One of the tentpoles of Light No Fire is this idea of introducing you to a multiplayer Earth – a space where you'll be able to "meet players from across the globe, build a life, explore and survive together," says Hello Games in a press release. You'll be able to team up with friends, or encounter other players out in the wilderness – although the studio has indicated that, much like No Man's Sky, you can play alone if you want to. Another key aspect of Light No Fire is the ability to "construct persistent buildings and communities", which means anything you build will be discoverable by other players, and that you never know what you might find while you're out exploring.

Light No Fire procedural generation

A screenshot of the trailer for Light No Fire, showing players underwater in a green ocean.

(Image credit: Hello Games)

Following 10 years worth of work on No Man's Sky, Hello Games has no intention of walking away from procedural generation. But where NMS' fantasy was to create an infinite procedurally-generated universe, Light No Fire is employing similar technology to generate what the studio says is "a truly open world, with no boundaries at a scale never attempted before."

The idea is to create a planet the size of Earth – at scale. Something that's as dense and as varied as our own world, with just as much unknowable, explorable space for you to go and discover with your friends. It's because of the sheer size of this open world that Hello Games is procedurally generating just a single instance of this planet, one on which every player (and everything they build, discover, and name) will exist simultaneously.

Light No Fire gameplay

Light No Fire screenshot showing a player riding a flying mount, steering it towards a mysterious obelisk in the distance

(Image credit: Hello Games)

What if you and your friends spent a few evenings scaling a mysterious, uncharted mountain that was miles high? Reaching the summit names it after the player who discovered it, something to revel in as some of your party begin constructing watchtowers and others gaze out at miles of open sky in every direction – below, endless vistas, oceans, and continents that may yet to have been found. Where you choose to go next, and how you want to try and get there, is completely up to you. There's a whole world out there to be explored.

That's the Light No Fire gameplay fantasy. Built atop of this exploration, survival, and crafting are more traditional concepts. Light No Fire will feature a story and combat – you'll see player-characters wielding swords and shields, bows, and staffs in the debut trailer. You'll also be able to fly wild beasts over fantastical landscapes, plunge into the darkest depths of the deepest seas, and write your own adventures as you come together with other travelers to leave your mark on a planet as dense and wide as our own.


For more future titles, check out our lists of all the upcoming PS5 games, new Xbox Series X games, and new PC games heading our way.

Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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