Baldur's Gate 3 director says the secret to a good D&D RPG is "investing in things that maybe 0.001% of the audience will see"

Baldur's Gate 3 PS5 trailer
(Image credit: Larian Studios)

Baldur's Gate 3 director Swen Vincke reckons weird, hard-to-find stories and encounters are essential to the RPGs Larian wants to make, even if almost nobody finds them. 

Speaking with the official Dungeons & Dragons YouTube channel, Vincke discussed Larian's philosophy on role-playing and his approach to player data. "I actually don't look at it," he says of the data. "I look at the dashboard from time to time. We have people who look at it, but I try to not do it because otherwise it can influence the creative decisions, and I want to make sure that we keep on investing heavily in things that maybe 0.001% of the audience will see. 

"It is important that any journey that you take in your game is going to be equally rewarding," he continues. "And if you would say 'oh, 80% of the players go there and they see that', then what's going to happen is you're going to put all of your effort on the 80% experience, and you're going to do less on the 20%. And that's not what you should do when you make a game like this, at least in my opinion. So I try not to be guided too much by it, but obviously I pick things up like 'this class is more popular than that, people are making that choice more than that.' But we don't let it guide the game development." 

Later in the interview, Vincke explains that the team was actually worried "we weren't putting in enough" detail, in part because "we were so focused on making sure that the identity you created at the beginning of the game was going to be reflected inside of the game." 

Larian is essentially the DM of every Baldur's Gate 3 player's campaign, and to me this sounds like the equivalent of a D&D DM who has contingencies and subplots prepared for every possible route the party may take.  "It was very important to us that if you picked [a specific subclass], you were going to feel that you were that [specific subclass]," he says. "That meant quite a lot of work, but it was never about not doing it. What I meant earlier is that 0.01% needs to have their proper experience because they picked that subclass - we offered it to you."

"Our first games were very ambitious but we didn't really manage to fulfill the ambition within the game because we didn't really fully support the features. From the criticisms on those games, I learned that if you put a feature in there, you have to go 'Full Monty.' That means if you can Speak with Animals, you can speak with every animal. If you can Speak with Dead, well, the trick that we use is 'any dead that still has their head.' You'll see all the decapitated people in the game and that's how we solved that. That's my cheat. But you have to support it like that. 

"When you say you're gonna have reactivity to your class or the race that you picked, you have to put it in there and it has to be meaningful, so you have to have moments that are really about you. We tried to do that for everything. There was a team dedicated to that." 

Baldur's Gate 3 has officially come to PS5, finally letting console players get the full CRPG experience. Somehow, the mammoth game has reviewed even better on PS5 than it did on PC

In the same interview, Vincke shared a particular detail so troublesome that it had to be cut entirely, otherwise "it literally would have doubled the size of the game." The CEO also says he's already working on Larian's next game

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Baldur's Gate 3 screenshot showing Astarion, a pale male elf with short curly white hair and red eyes, looking over his shoulder with a smirk on his face
As the "incredible journey" to Baldur's Gate 3 wraps up, Larian Studios has its "full attention" on its next RPG: "The story ain't over yet"
Baldur's Gate 3 companion Shadowheart, a young woman with braided black hair and plated armor, smirking while glancing to the side
Baldur's Gate 3's Swen Vincke, feeling all "nostalgic," teases the "the story ain't over" for Larian Studios' "incredible journey"
The key art for Baldur's Gate 3 showing dragons and the Nautilus, with Karlach standing in the foreground, weapon in hand
The Making of Baldur's Gate 3: "We really wanted to make it so that even if you don't know D&D or Baldur's Gate, you would still have exciting choices as a player"
Baldur's Gate 3 screenshot showing Astarion, a pale male elf with short curly white hair and red eyes, looking over his shoulder with a smirk on his face
Baldur's Gate 3 and Larian Studios lead Swen Vincke declares that single-player games are, in fact, not "dead" at all – "they just have to be good"
Baldur's Gate 3 screenshot showing companion Shadowheart, a young half-elf woman with long tied-back black hair
Baldur's Gate 3 animation impresses Larian Studios, prompting one dev to say "mature" animation of the RPG "would pop the f*** off"
Baldur's Gate 3 pale vampire elf Astarion, a man with curly white hair and red eyes
Baldur's Gate 3 sleuth discovers "extremely dark" Astarion kidnapping scene that almost nobody has seen even more than a year later
Latest in RPG
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out
The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure
"We slept under our desks and lived in chaos": Before the Witcher 3 became an RPG phenomenon, CDPR's CEOs had a tough time making the original game
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Latest in News
Assassin's Creed Shadows
Assassin's Creed Shadows has been the series' best launch since Valhalla, but that was "a perfect storm we may never see again," says Ubisoft
Monster Hunter Wilds
Monster Hunter Wilds' first major update rights its greatest wrong by adding a proper Palico cooking animation, and it's letting you change Alma's glasses
Hideo Kojima
Death Stranding 2 Japanese voice recording has officially "wrapped," director Hideo Kojima says: "Thank you so much"
Moana in Moana 2
Disney Plus finally adds heavily requested feature, and we're surprised it took this long
Monster Hunter Wilds screenshot showing lagiacrus holding a monster down
Monster Hunter fans lose their minds as Monster Hunter Wilds confirms Lagiacrus will return this summer, finally answering 7 years of prayers
Alienware Area-51 16-inch and 18-inch RTX 5080 gaming laptops on a purple background
Brand new RTX 5080 Alienware Area-51 gaming laptops just hit the shelves at Dell