Little King's Story review

It may look cute and innocent, but this is one badass strategy game

GamesRadar+ Verdict

Pros

  • +

    Strategy injected with heart

  • +

    Funny

  • +

    exciting

  • +

    intelligent

  • +

    weird and rewarding

  • +

    Unique in look and gameplay

Cons

  • -

    No control over where the town grows

  • -

    Combat controls a bit fiddly

  • -

    Employs guilt as punishment

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Look at that title. So unobtrusive. Put it next to the hyperbolically monikered brutes it’ll be sharing shelf space with – Madworld, Overkill, Chop Til You Drop – and it may as well be called ‘Don’t Worry About Me’ or ‘Sorry. I’m Just Really Sorry’. But that’s the little king’s secret: smile, look harmless and crush with extreme prejudice. Underestimating this diminutive dictator will be your biggest mistake this year.

There’s a feeling you get from some games – mostly very special games – of being in safe hands. It often stems from a strange side detail; if the periphery is sound, the heart must be worthy too. In Little King’s Story it happens ten seconds in, just after the remote strap safety warning. Developers’ names are scribbled on a chalk board as Ravel’s Bolero begins to play. A classy art style, for sure, but it’s the music that tells you to pay attention. The militaristic rat-a-tat-tat underpins soaring majesty – a mix that grows bigger and bigger and is a perfect synopsis of the game to come.

The Little King’s story is one of expansion. From quaint hamlet to a sprawling metropolis. From empty grassland to homes overflowing with virtual lives. From a dusty shack to a castle American tourists would wet themselves over. From an entourage of one knight, a stroppy librarian and a cow to a heaving populace of farmers, chefs, merchants and miners. It’s the stuff of countless real-time strategies, only played from ground level. No hiding in invisible sky observatories for this god – you’ve got to taste the fruits of your labour, be they bitter or sweet.

While many games are interested in the heights of power, few paint as witty a picture of humble beginnings. Your town begins hopeless, full of unemployed bozos who while away the day sleeping on the pavement. Think Trowbridge before a nuclear blast killed all the greenery. Good for nothing but menial digging, the wastrels prove a useful excavation force, uprooting turnips to be converted into moolah. And so begins town planning, cleverly limited by dwindling funds to disguise the fact that you’re tirelessly working through a two-hour tutorial.

Homes pop up overnight. There’s a chilled tone throughout Little King’s Story that rejects the SimCity clutter of build-times; time isn’t of the essence, so it matters not that buildings miraculously sprout in the ground. Likewise, you have no control over where the town grows – it’s geographically linear – so the only decision you have to make is what you want to build. A smidgen of strategy is introduced here: building your subjects new homes will boost the population, but then you won’t have the cash to build them places of employment – places that will undoubtedly feed the coffers, thus enabling more building.

As we said, town management is largely out of your hands, but it’s remarkable how easily you can muck it up. The world map opens up with new professionals – you can’t get beyond the initial area without woodcutters, for example – so choosing to build houses can set back exploration. This in turn prevents you from finding the riches of new areas, leaving you to try to raise the money through day after day of harvesting grass. As a punishment for poor decision making, this is suitably demeaning, not to mention far preferable to a traditional ‘game over’ screen.

More info

GenreRole Playing
DescriptionLittle King's Story is a real-time role playing sim where players control a young King and manage their townspeople, enlist them to dig for treasure, build new buildings and otherwise better their community. Players can also try to conquer rival nations to create a single unified kingdom as well as grant the requests of townspeople at whim.
Platform"Wii"
US censor rating"Teen"
UK censor rating"7+"
Alternative names"King Story"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in RPG
Fighting a dragon with a sword and shield in Skyrim
Former Skyrim dev says "a lot of the great stuff" in the RPG came from the devs having "quite a bit of freedom" to create what they wanted, even if it wasn't "on schedule"
Yasuke standing in front of a Kofun tomb in Assassin's Creed Shadows
It took me over 20 hours to unlock Yasuke in Assassin's Creed Shadows, and a Kofun turned out to be the perfect training ground
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Kingdom Come Deliverance 2
Reclaiming their crown, pacifist Kingdom Come: Deliverance 2 player beats the whole RPG as "Merciful Henry": 1,741 strikes blocked, 472 knockouts, and zero kills
Top-down screenshot of Monsterpatch, showing a grid-based town with Pokemon-like creatures, GBC graphics and vegetations sprinkled about.
This cozy RPG promises a Pokemon and Stardew Valley mashup with "limitless customization," 208 monsters, and more, so no wonder its Kickstarter was funded in just 16 minutes
Dragon Age: The Veilguard art showing the RPG's companions grouped together
Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate
Latest in Reviews
Razer Monitor Stand Chroma on desk with blue lighting reflecting off surface and Alienware gaming monitor on top.
Razer Monitor Stand Chroma review: “a pretty but flawed premium RGB riser for your gaming desk”
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package