LittleBigPlanet Vita preview world creation with the touch of a finger

Playing LittleBigPlanet may be fun, but it’s arguably more fun to make levels for other people to play. In a recent PS Vita event we went to, our look at the handheld LBP title focused entirely on the level creation, and for good reason: touch controls may make this the best LBP level builder yet, and it may even be superior by a long shot. We’ve done similar level creation ourselves with another Vita title we’re excited about, Sound Shapes, and since LBP seems to work similarly, we’re fairly confident players are going to crank out amazing levels at a rate unseen in previous LBP games.

See, it’s one thing to move a cursor around with an analogue stick and decide where to place blocks. It’s entirely another when you can have a block type selected and simply tap on the screen where you want the block placed. Even the most efficient level builder on the PS3 couldn’t possibly keep up with even a novice builder on the Vita when it’s possible to create ten blocks in under three seconds and have them all placed exactly where you want. So what if an object needs adjusting? Thanks to multitouch, a mere pinch allows for rotation and size adjustments. Drag blocks around rapidly and you can build complex structures that would take way longer on PS3. If your finger is in the way of what you want to see, you can use the back touch panel, which brings up a handy cursor so you can see where you’re touching. You can also navigate your level-in-progress with swipes on the screen, allowing for rapid overviews of your work.

While sculpting objects into custom shapes might seem easy enough with an analogue stick, drawing with your finger is faster and more precise. We watched one puzzle in a level where a dotted line required the player to trace it with a finger, boring a tunnel into the material in the background, creating a path for a ball to follow. Then, to get the ball to go through the tunnel, tilting the Vita changes the direction of gravity. So not only is the level creating faster, it allows for neat little obstacles (and surely elaborate created gadgets) not possible on previous versions.

You can, of course, also use the Vita’s camera to take pictures and then use them as stickers, so you can make a level look like anything you want with little effort. We have to say, we didn’t expect touch controls to make that much of a difference in creating levels, but after seeing this (and playing Sound Shapes), we’re sold. This is the way to build levels. Once you start touching, sliding, and pinching your way to your own little world, it’s going to be hard to go back to building in LBP 2.

CATEGORIES
Matthew Keast
My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
Latest in Platformer
Crash Bandicoot PS1
Former Sony exec Shuhei Yoshida says the PlayStation marketing team had to completely redesign Crash Bandicoot in PS1 commercials because he was too ugly for the Japanese market
Astro Bot
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
Sonic and Shadow clash in front of the moon in Sonic X Shadow Generations
Sonic gets an official lore timeline that goes "tens of thousands of years" into the past and 200 years into the future, and somehow canonizes a party game spin-off
Super Mario 64
Blindfolded Super Mario 64 speedrunner declares "70 Star is DEAD" after he "absolutely obliterated" his old record
Spyro the Dragon speedrunner Dayoman
Spyro the Dragon speedrunner caps off a 5-month grind with a legendary world record milestone: "They said it couldn't be done!"
Ruffy and the Riverside appearing in FGS Live from GDC
This adorable 3D platformer draws from genre greats like Banjo-Kazooie, Crash Bandicoot, and Super Mario Odyssey - and there's a dash of Zelda: Ocarina of Time in there too
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG