Machinarium review

Stunning art design complements an old-fashioned point-and-click treasure

GamesRadar+ Verdict

Pros

  • +

    The art - this is one sexy game

  • +

    Being a robot

  • +

    A hint system that's fun to use

Cons

  • -

    Difficulty can be a bit much at times

  • -

    Getting stuck

  • -

    Slow character movement

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

There’s nothing like waking up after being unceremoniously dumped into a heap of scrap only to find your head and limbs have gone missing amidst the filthy debris. Making a crummy situation worse, mechanical hooligans have strapped a large, makeshift bomb to the central tower in the looming industrial city you were just booted from, and your shiny lady friend is nowhere to be found. Being a little droid in a gritty robot world is tough business, but it’s worth pushing through the many seemingly insurmountable obstacles you’ll face in order to get to the heart of what makes Machinarium tick.

Developer Amanita Design (Samarost 1 and 2) really knocks it out of the park with its latest indie point-and-click adventure – a game that’s so creatively offbeat and impeccably stylish that we’ll forgive the fact that it shakes the dusty book of antiquated adventure games long past in our face at every stretch of the way.

Machinarium doesn't pull its punches. It's unabashedly old-school tough, and there are many moments where the adventure can come grinding to a halt while you spend a solid hour agonizing over what random widget needs to be fitted where. Even so, the puzzles littering this troubled mechanical realm are astoundingly designed. The game also sports one of the coolest hint systems we’ve ever encountered. You have to play a side-scrolling shooter mini-game each time you want to unlock the tome that contains elaborate hand-drawn sketches detailing how to attack the tougher puzzles in a given level.

Helping a robotic jazz band repair their damaged instruments so they can jam out again, racking up a high score in a pedal bike-powered arcade to gather money for a vending machine, and distilling sunflower seed oil to fix an old-timer’s rusty joints are only a few of the myriad tasks you’ll accomplish en-route to saving the city. Many of the game’s challenges are multi-step affairs that require a mixture of exploration, item hunting, and straight-up puzzle solving. While slowly clunking around each meticulously drawn area, the game’s small metal hero can be vertically stretched or compacted to get at higher or lower objects – a necessity, since the little fellow can only directly interact with things within his immediate reach.

Machinarium’s distinct visual style and seamless animations are etched with a staggering level of detail, and few games come close to possessing the sheer beauty found here. Each setting and the peculiar robotic characters populating this futuristic land is brimming with dark personality. Seeing how different areas of the game, the characters, and the plot itself connect in surprising, circular ways makes the journey all the more wondrous. Even if adventure games aren’t your bag, you’d be remiss to pass up giving this one a spin. It might just change your mind.

Oct 29, 2009

More info

GenrePuzzle
DescriptionThe winner for Excellence in Visual Art from the 2009 Independent Games Festival and one of the PAX10, this robot-filled world makes us wish we had metal skin. Available via download on Impulse.
Platform"PC"
US censor rating"Rating Pending"
UK censor rating"7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Puzzle
the last campfire screenshot showing the protagonist talking to a giant frog
Can't wait for the No Man's Sky dev's new game Light No Fire? Well, its latest and much smaller game is $1.49 in the Steam Spring Sale 2025
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Once Upon a Puppet
The emotional journey behind indie adventure Once Upon a Puppet reinvents puzzle-platforming through a magical, theatrical lens
Key art for Katamari Damacy Rolling LIVE showing the Prince rolling a Katamari as the King of All Cosmos sits at a livestreaming setup.
The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape
Elsewhere Electric appearing in the Future Games Show Spring Showcase 2025
Elsewhere Electric is a co-op puzzle game with a twist: one player is in VR while the other plays on mobile
Once Upon a Puppet appearing in the Future Games Show Spring Showcase 2025
A magical theatrical journey awaits in Once Upon a Puppet, where strings hold more than puppets
Latest in Reviews
Razer Monitor Stand Chroma on desk with blue lighting reflecting off surface and Alienware gaming monitor on top.
Razer Monitor Stand Chroma review: “a pretty but flawed premium RGB riser for your gaming desk”
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package