Magnacarta 2 review

Actually, turns out the sword is mightier than the pen

GamesRadar+ Verdict

Pros

  • +

    Simple

  • +

    effective mechanics

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    Decent borrowed ideas

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    Real-time combat

Cons

  • -

    A husk of a world

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    No Japanese voice options

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    A by-the-numbers JRPG

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Take an amnesiac hero who discovers his true inner power within the first hour, a sprawling world ripped apart by warring factions, a twee supporting cast with surprisingly clear gender distinctions (in true ‘JRPG’ fashion the girls all have child’s faces surgically implanted onto adult bodies) and a cast of amateur voice actors. Enchanted Arms? Infinite Undiscovery? No, this one’s Magnacarta 2.

While Magnacarta’s tale is uninteresting, its stolen ideas do evoke memories of better role-players past. For that reason it’s a ‘lite’ RPG still worth a go while there are no better examples of the genre on the horizon, but only if you’ve already exhausted the alternatives.

Oct 13, 2009

More info

GenreRole Playing
DescriptionThis 360-exclusive has a unique mix of strategy and real-time gameplay with nice graphics, but it's got so little that makes it any more special than every other JRPG.
Platform"Xbox 360"
US censor rating"Teen"
UK censor rating"16+"
Alternative names"Magna Carta 2"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Matthew Pellett
Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).