Making History: The Calm & The Storm review

Kick Hitler in the ass one more time

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Diplomatic options are fairly robust, granting your inner Churchill the ability to demand peace concessions or a change in government, and in a pleasant surprise, seem to be genuinely affected by gameplay strategy. For example, while playing as China, we initially sought a British alliance, but the U.K. denied our request. Undaunted, we began offering them sizeable aid packages while buying goods from them. Eventually they relented and offered us a place in their alliance. Rewarding moments like this give you that all-important feeling that your decisions truly carry weight, and Making History nails that perfectly. Should you choose a "military solution" over diplomacy, the game offers a surprisingly effective combat engine that resolves battles fairly and, for the most part, accurately.

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GenreStrategy
DescriptionThis was originally an educational title. Yeah. But, somehow it's actually good. Super accurate WWII strategy complete with economic and diplomatic warfare.
Platform"PC"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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