GamesRadar+ Verdict
Even though it does little to innovate the TTRPG sphere, the Marvel Multiverse RPG is an easy way for players to tell their own Marvel stories. With surprisingly deep character creation and a wide array of pre-made heroes and villains, there's nothing stopping Marvel fans from having a little fun with their favorite characters or building their very own corner of the Multiverse.
Pros
- +
Deep character creation
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Strong connections to Marvel fandom
- +
Make your own hero, or use an iconic character
Cons
- -
Character creation takes time
- -
Rules are spread out in the book
- -
Mechanics don't break the mold
Why you can trust GamesRadar+
The Marvel Multiverse Role-Playing Game allows you to live the kind of daydream many of us have had since we were old enough to read comicbooks. Have you ever wanted to be a Marvel superhero with powers and a secret identity all your own? If you've dreamt of leaping into action alongside the Avengers, X-Men, Spider-Man, and more - or even taking on the role of one of those legendary heroes - the Marvel Multiverse RPG puts all that within reach with a surprisingly deep rules system.
Marvel Multiverse RPG - features
Price | $59.99 / £53.99 |
Ages | Teen |
System | 6-1-6 (Marvel Multiverse) |
Players | 2+ |
Lasts | 2 - 3hrs per session |
Play if you enjoy | Dungeons & Dragons, Mutants & Masterminds, Aberrant |
Marvel Multiverse RPG - how it works
- One player is the Narrator, who sets the stage for the story and determines the action of the game
- The other players take the role of heroes and villains, playing out stories and battles set in the Marvel Universe
- Players can create their own heroes and villains or choose from an array of pre-existing Marvel characters
The real depth of the Marvel Multiverse Role-Playing Game comes in the wide variety of powers, skills, and Marvel connections available for original characters, which are the heart and soul of the project. It's very possible to play as your favorite Marvel heroes - and we'll get to that more in a moment. But the system is built around welcoming brand new characters into Marvel continuity and telling their original stories.
There's a wide array of powers and origins available to customize a character; your hero can possess everything from Spider-Man's Spider-powers to Storm's weather control, Vision's intangibility, and more. And you can tie your character's origins directly to mutants, Inhumans, and even the Eternals, as well as many more notable concepts from Marvel Comics.
From there, the Marvel Multiverse RPG takes players to all corners of Marvel continuity with a wide variety of familiar settings and locations, along with pre-made villains and heroes to populate them with, giving players plenty of options for tying their heroes and stories directly to well-known Marvel concepts.
Here's where the other side of the Marvel Multiverse Role-Playing Game comes in - with the treasure trove of pre-made versions of popular heroes and villains, including the most popular Avengers, the whole Fantastic Four, and a decent selection of X-Men (who will be the subject of the game's first expansion), as well as Spider-Man, Moon Knight, and numerous other heroes. And of course, there are plenty of villains including Doctor Doom, Magneto, and Doctor Octopus, just to scratch the surface.
This makes it easy to play out in-depth stories starring fan-favorite characters, whether players are reliving classic tales or creating their own brand new stories. And it also allows for entertaining pick-up games where players can pit the Avengers against Ultron, or play out a version of Spider-Man taking on the Sinister Six, with little preparation required.
There's also a kind of fun magic in sitting down with comic-knowledgeable friends and hashing out your opinions on how the stats given in the game stack up to shared perceptions of who the characters are and what they're capable of.
Marvel Multiverse RPG - gameplay
- Players roll three six-sided dice, with one of the dice visibly different from the other two, adding the results to determine success or failure.
- A special result on the one unique die adds extra effects to the in-game outcome of the dice roll.
- Characters gain power and add new abilities by increasing their Rank.
Based around a proprietary '6-1-6' dice system in which players roll three six-sided dice to determine success or failure (with one of the dice potentially providing an extra, boosted outcome), the rules at large feel like a stripped back take on the classic model seen in Dungeons and Dragons books.
One of the three dice should be marked out as a 'Marvel' die, with a roll of 1 considered a 'Fantastic Result' that adds extra effects to the ability being used, for example - much like a critical success. Equally, there are six stats that define different aspects of a character's personality and abilities which help determine the outcome of the character's actions. Also like D&D, the Marvel Multiverse RPG can be played with a grid of 1x1" squares to represent the environment in which the game takes place, or players can take a 'theater of the mind' approach. (There are some abilities and powers that are based around interactions on the grid, though, so those choosing to use their imaginations rather than a physical representation do require a bit of intuition to interpret certain effects.)
If there's any big downside to the Marvel Multiverse Role-Playing Game, it's that it feels a little tried-and-true, hewing close to other the best tabletop RPGs in its rules and presentation. That's not necessarily a bad thing - it makes it easy for both new gamers and experienced players alike to get on board. But it is something of a double-edged sword, as the game's big innovation, its proprietary 6-1-6 dice rolling system, doesn't always play out as fluidly as some of the game's character creation mechanics.
Should you buy the Marvel Multiverse Role-Playing Game?
If the idea of embodying a Marvel hero in the Marvel Universe is exciting to you, there's not a better option on the market. The depth of character creation and connections to Marvel continuity are enough to keep a Marvel fan engaged. It's not exactly the easiest system to adapt to a totally homebrew, non-Marvel game, but it does have plenty of room for players to make their own Marvel stories and their own alt-realities in the Marvel Multiverse.
Overall, the Marvel Multiverse Role-Playing Game is a fun, engaging, dive into the world and continuity of Marvel Comics, with a somewhat crunchy rules system that has enough depth for experienced dice-rollers and enough flavor for newcomers looking for 'rule of cool' style storytelling. And with the addition of some expansions that bring in even more character options, there's plenty of room for the Marvel Multiverse Role-Playing Game to have some staying power in a growing tabletop market.
Buy it if...
You like the idea of embodying a Marvel superhero, or creating your very own Marvel characters
The depth of character creation in the Marvel Multiverse Role-Playing Game is one of its biggest draws, along with the wide-ranging resources offered for telling stories that inhabit the most unique and interesting parts of Marvel continuity.
You enjoy a balance of tried-and-true gaming mechanics and simple, 'rule of cool' roleplaying elements
The Marvel Multiverse RPG isn't overzealous about being followed to the letter (offering freedom) but still has more structure than the likes of Mork Borg.
Don't buy it if...
You prefer theater of the mind to battlemaps
Some of the Marvel Multiverse RPG's abilities refer to the grid system, so those who prefer to use their imaginations will need to translate some mechanics.
You want something totally new
The game's mechanics feel pretty familiar, so anyone expecting something drastically different to the likes of D&D may be disappointed.
For more recommendations, be sure to check out the best Marvel Comics storylines of all time or the best Spider-Man stories of all time.
More info
Genre | RPG |
I've been Newsarama's resident Marvel Comics expert and general comic book historian since 2011. I've also been the on-site reporter at most major comic conventions such as Comic-Con International: San Diego, New York Comic Con, and C2E2. Outside of comic journalism, I am the artist of many weird pictures, and the guitarist of many heavy riffs. (They/Them)
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