Marvel's Blade director points to Baldur's Gate 3 studio as an example of the multiplayer "potential" of immersive sims
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The director of Marvel's Blade says there's "some potential" for immersive sims to move towards increased multiplayer possibilities.
Responding to resurfaced comments from immersive sim legend Warren Spector (via Game Developer), Deathloop and Blade director Dinga Bakaba suggested that multiplayer is a "viable hybridation" for games like Dishonored or Deus Ex. Speaking in 2017, Spector had suggested that multiplayer was the "next logical step" for the genre, but Bakaba thinks it's not quite that simple.
The key, he explains, is ensuring that multiplayer systems can fit the narrative of the world you're developing them for. The obvious example he offers there is Deathloop, which featured an optional, asymmetrical multiplayer system.
Creating those systems in a way that fits within the world is "hard enough" when you're only accounting for one human player, Bakaba says further down his thread. When you look to an immersive sim, where "our approach was to make the full spectrum of player behaviours believable," that becomes even harder.
It isn't my nindo, but after experimenting with MP in "DEATHLOOP" I feel there is indeed some potential there. I wouldn't call it an evolutionary step, more like a viable hybridation. The key being making MP systems diegetic enough to create a believable shared narrative/world. https://t.co/vLmtmHd2m1April 17, 2024
For Bakaba, it seems that locking multiple players into a meaningful story is the greatest challenge to bringing multiplayer to immersive sims - "to distinguish from [survival games]," he says "special effort would be necessary to make players experience story beats as well as choice and consequence together."
"Basically I'd be happy with a good multiplayer immersive sim if it aims at creating a shared experience of what we love in this philosophy, including a story." There are plenty of multiplayer sandbox games - which allow players to mess around with in-game tools - out there, he argues, but the lack of story is what stops them from becoming an immersive sim. Interestingly, Bakaba points to Baldur's Gate 3 developer Larian Studios as a particularly effective example of how these narrative elements can stitch together across a multiplayer game. That game was lauded for its immersive approach to RPG design at launch, and while I don't think it's a full-fledged imsim, its D&D roots certainly can't have hurt its immersive multiplayer roots.
Blade is Bakaba's next project, and he's already said that the plan is to "stay silent" about it for a while. That means there's no release date in sight, but we do at least know that it's a third-person "immersive sim hybrid" that's definitely single-player.
Weekly digests, tales from the communities you love, and more
Our list of the best superhero games might soon be due for an update.

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.


