All Marvel's Spider-Man 2 EMF Experiments
How to find and beat every science experiment for Harry and the Emily-May Foundation in Spider-Man 2
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The Spider-Man 2 EMF Experiments are science-based side missions that involve a range of activities like riding bikes, collecting flowers, or annoying birds. These odd tests develop various scientific process for the Emily-May Foundation and earn you a lot of rewards along the way. That said, some of them aren't as as easy to complete as others but finishing them all will unlock one of the special Spider-Man 2 suits to add to your wardrobe. So with that in mind, here's how to find and complete every EMF Experiment in Marvel's Spider-Man 2.
All EMF Experiments locations in Spider-Man 2
All the Spider-Man 2 EMF experiments are shown on the map above and explained below. These experiments can be approached in any order except number 9, which can only be done once all the others are completed.
- Central Park: Energy - Testing an electric bike by riding it through Central Park.
- Central Park: Bee Drones - Shoot targets while operating a drone.
- Little Tokyo: Plant Science - Collect plant specimens and splice them together.
- Brooklyn Heights: Energy - Deploy Wind Turbines at a high altitude.
- Queens Apiary: Bee Drones - Shoot targets while operating a drone.
- Prospect Park: Bee Drones - Recover a stolen bee drone.
- Portside: Plant Science - Splice plant DNA with fish genes.
- Two Bridges: Plant Science - Recover and return a stolen plant.
- Emily-May Foundation (unlocks when all others completed) - Create a new species of plant.
Some of these tasks are certainly harder than others, and most involve some sort of puzzle solution or mini-game rather than standard Spider-Man stuff (with a couple of exceptions).
The actual experiments are broadly linked to scientific studies and technologies you see mentioned when you first encounter the Emily-May Foundation with Harry, allowing you to aid the researchers in their respective projects. With that in mind, we'll cover all the EMF experiments below, and what you need to do to beat them.
Central Park Energy EMF Experiment
The Central Park Energy EMF Experiment has you riding a bike through Central Park to test a new battery, though a glitch means you have to complete the ride within a time limit. Use R2 liberally to gain speed boosts, and watch the path ahead for obstacles. You don't need to worry about people as everybody will dodge you easily.
Central Park Bee Drones EMF Experiment
The Central Park Bee Drones EMF Experiment has you pilot a bee drone to destroy targets. There's no risk here - just use the mini-map to close on enemies and blast them, before finishing up the sequence by spraying pheromones on some marked areas.
Little Tokyo Plant Science EMF Experiment
The Little Tokyo Plant Science EMF Experiment takes place on a rooftop where you need to find several species of plant and splice their genetics together. The plants are all nearby, though not necessarily in the garden - press R3 to use your scanner and find more hidden ones, then bring them back and set up the puzzle using the solution above. Once that's done it's simply a matter of webbing shut some burst pipes, and you'll be finished.
Brooklyn Heights Energy EMF Experiment
The Brooklyn Heights Energy EMF Experiment sees you deploying five remote wind turbines by gliding above 120 metres and hitting the Square button. The best way is to do this is use rooftop vents and tunnels to launch yourself upwards, then quickly spam all five turbines as fast as fast as you can when you hit the right height. After they're all up, you'll need to defeat some Hunter drones that interfere, then manually toss it back into the air.
Queens Apiary Bee Drones EMF Experiment
If you did the Central Park bee experiment, the Queens Apiary version starts much the same - blasting targets on a rooftop with one of the drones. However, you'll then have to pursue a bird through the city, encouraging it back to its home with sonic pulses, before blasting a plank to lock it in its cage.
Prospect Park Bee Drones EMF Experiment
The Prospect Park Bee Drones EMF Experiment see you blasting targets as usual but ends with you needing to find a stolen bee drone. Narrow down its location after checking nearby rooftops, then commandeer the drone inside the thieves' base, blasting open tanks of captured bees to force the thieves outside, where you can fight them.
Portside Plant Science EMF Experiment
The Portside Plant Science EMF Experiment has a few phases - firstly, you need to isolate a pathogen by deleting corruptions from it. You then swing over to the nearby riverbank where you need to scan for fish with R3, and pull them out of the water with L1+R1 until you get the right breed. Once you have the correct fish it's back to the station to create the sequence of genetics shown above.
Two Bridges Plant Science EMF Experiment
The Two Bridges Plant Science EMF Experiment has you swinging over to get a plant sample from a nearby greenhouse, except you discover it's been stolen. To get it back you need to follow some pollen clouds to the thieves guarding it. After dealing with them, return it to the station and complete the above puzzle to build a new hybrid crop for F.E.A.S.T.
Emily-May Foundation final experiment
The Emily-May Foundation final experiment is only accessible once you've done all the others. You'll get a message from MJ that takes you back to the house, where a message from Harry reveals he wants to make a hybrid of the two plants that represent his mom and Aunt May, a memorial to them. What follows is a difficult gene-splicing puzzle but fortunately, I have the answer for you above.
Once you complete that, you'll get the Life Story suit for Peter, a version of his costume that's designed for space travel, complete with helmet and bulkier outline.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.