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  1. Games

Mass Effect 4 sounds pretty great - as long as this survey isn't total crap

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By GamesRadar Staff published 20 April 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

It takes place in the Helius Cluster

It takes place in the Helius Cluster

Awestruck confusion: Toto we're not in the Milky Way anymore.

The survey indicates that game will take place in a cluster of hundreds of solar systems, well beyond humanity's usual territory. It's the cosmic Wild West, filled with "cut-throat outlaws and warring alien races".

We're also "far removed by time and space" from Commander Shepard's actions - presumably meaning this game takes place before you destroyed/integrated/did bad Illusive Man things to the universe (or so far after them that no one ever mentions them anymore because it's all a bit old hat).

Page 1 of 5
Page 1 of 5
You play as a "Pathfinder"

You play as a "Pathfinder"

Your character's on a mission to find new, habitable planets for humans to colonise - think of it as pitched somewhere between Mass Effect's militaristic core (you're still shooting nasty old aliens) and Star Trek's peaceful mantra (you're ultimately not looking for trouble).

You'll be actively establishing settlements - which can be used differently, including Recon Settlements that clear map-fog and Mining Settlements that up your crafting materials periodically. Crafting extends both to your vehicles and your crew's equipment.

Speaking of crew, the survey indicates that there are seven party characters to recruit, including a Krogan called Drack and Cora, a biotic defender of some kind. They'll have the usual set of loyalty missions (which now open new skill trees as a reward) and uneasy relationships to contend with.

Page 2 of 5
Page 2 of 5
There's still a long-lost terror of some kind

There's still a long-lost terror of some kind

Your travels will lead you to finding evidence of The Remnant, (and stop me if you've heard this before) an alien race as mysterious as they are dead, whose technology is the key to gaining a foothold in the Helius Cluster. You'll be drawn into deadly competition with at least one other faction trying to get their hands/paws/psychic tendrils on the goods.

Page 3 of 5
Page 3 of 5
Strike Team missions sound familiar, yet interesting

Strike Team missions sound familiar, yet interesting

If you've played Dragon Age: Inquisition, you'll remember the War Table. A sort of ambient mission pseudogame, it played out mini-stories across Thedas in real time, netting you little rewards as it went. Mass Effect 4's Strike Team missions sound much the same, as you send bands of mercenaries across the cluster to collect resources or explore in randomly-generated missions.

More interestingly, you can choose to take on Strike Team missions yourself, using a separate set of multiplayer-only characters, all of which plays out in what sounds like an updated version of ME3's sorely underrated Horde mode multiplayer. You can do this alone, or recruit friends to fill in the ranks, earning themselves rewards for their own multiplayer games in the process. It sounds as though Horde mode will be its own, entirely separate, multiplayer component too.

Page 4 of 5
Page 4 of 5
There are lots of little touches

There are lots of little touches

Mass Effect's always had its fair share of peccadilloes, but it sounds like some of the old favourites are being smoothed out. We already knew that the world's bounciest Jeep, the Mako would be making a return for planetary exploration, but the survey indicates that transitions between space exploration and planet-surface fun will be seamless, with none of the loading screens or generalised faff of previous entries.

Dialogue's at the heart of Mass Effect's experience, and the new game seems to be taking that more seriously than ever. We're sure the stilted good-bad-neutral choices will remain, but more opportunities to interrupt or take action (such as pulling a piece to intimidate someone) mean it should stray a little closer to realism.

The game seems to be nabbing from some fairly high-profile sources to fill itself out, too. Khet Outpost raids have you ousting outlaws and conquering territory - hello, Far Cry - while Remnant Vault Raids couldn't sound more like Destiny's premier mission attraction, with all the difficulty and huge rewards you'd expect.

Page 5 of 5
Page 5 of 5
GamesRadar Staff
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Bioware's been pretty tight-lipped about the details of its new Mass Effect game, but a Reddit user purports to have completed an official survey for the game that reveals some juicy new details about our upcoming return to the perilous vault of space.

There's a precis of all the major points in the gallery above but, in short, it appears to be taking a similar structure to its predecessors, but with more opportunity for player choice and exploration along the way - even pushing hesitantly into strategy game territory along the way.

My favourite tidbit so far is the casting of a player-character whose mission is not purely militaristic. For me, Bioware's always at its most interesting when it tries to replicate some real political intrigue (see: the conversational machinations of visiting The Winter Palace in Dragon Age: Inquisition), so a game that allows for an emphasis on chatting over blasting sounds just dandy.

Of course, the problem with getting excited is that none of this might be, you know, real. While that's a distinct possibility, I'd point to Bioware's own track record with surveys as a reason to be cheerful. Back in 2012, a similar story flew around about Inquisition, and many of the details revealed turned out to be bang-on. Add to that the fact that Mass Effect is presumably a little further on in development, and I'm cautiously hopeful that what we're seeing here is at least Bioware's intent, if not the final version of the game.

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