Mass Effect Side Quest FAQ
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Mass Effect
Sidequest FAQ
By: fish_guts
Version 1.10
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TABLE OF CONTENTS:
1. Version Information
2. Legal Information
3. Opening Notes
4. ---First trip to Citadel---
A. Unusual Readings/ UNC: Distress Call
B. Citadel: Presidium Prophet
C. Strange Transmission/ UNC: Major Kyle
D. Citadel: Asari Consort
E. Citadel: Xeltan's Complaint
5. ---After The First Meeting With The Council---
A. Citadel: The Fan
B. Citadel: Scan The Keepers
C. Citadel: Jahleed's Fears
D. Citadel: Reporter's Request
E. Citadel: Rita's Sister
F. Citadel: Homecoming
G. Citadel: Doctor Michel
H. Citadel: Signal Tracking
I. Citadel: Schulls The Gambler
6. ---After being made a Spectre---
A. UNC: Missing Survey Team
B. UNC: Hostile Takeover
C. UNC: Hostage
D. UNC: Missing Marines
7. ---Noveria---
A. Noveria: Smuggling
B. Doctor At Risk/ UNC: Dead Scientists
C. Noveria: Espionage
8. ---Feros---
A. UNC: Espionage Probe
B. Feros: Geth In The Tunnels
C. Feros: Power Cells
D. Feros: Water Restoration
E. Feros: Verran Meat
F. Feros: Data Recovery
G. Investigate Samples/ UNC: Colony of The Dead
H. Investigate Facility/ UNC: ExoGeni Facility
9. ---Return To The Citadel---
A. Citadel: Family Matters
B. Citadel: Fourth Estate
C. Asari Diplomacy
D. Citadel: Planting a Bug
E. UNC: Privateers
10. ---Virmire---
A. Wrex and The Genophage
B. Virmire: Assisting The Team
11. ---Citadel Lockdown---
A. Citadel: Our Own Worst Enemy
B. Citadel: Negotiator's Request
12. ---Uncharted Worlds---
A. UNC: Roque VI
B. UNC: Cerberus
C. UNC: Hades' Dogs
D. UNC: Derelict Freighter
E. UNC: Lost Freighter
F. Geth Incursions
G. UNC: Lost Module
H. UNC: Depot Sigma-23
I. UNC: Listening Post Alpha
J. UNC: Listening Post Theta
K. UNC: Lost Module
13. ---Squad Member Sidequests---
A. Tali: Tali's Pilgrimage
B. Garrus: Find Dr. Saleon
C. Wrex: Family Armor
14. ---Backround Sidequests---
A. Citadel: Old, Unhappy, Far-Off Things
B. Citadel: I Remember Me
C. Citadel: Old Friends
15. ---Aligment Sidequests---
A. UNC: Besieged Base
B. UNC: The Negotiation
16. ---Collection Sidequests---
A. UNC: Locate Signs of Battle
B. UNC: Turian Insignias
C. UNC: Valuable Minerals
D. UNC: Prothean Data Discs
E. UNC: Asari Writings
17. Closing Messages/ Contact Info/ Thank You's(and a thank you present!)
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1. VERSION INFORMATION:
12/17/07--- Decided to write a sidequest guide about the great
game that is Mass Effect.
12/19/07--- Bought a 50 dollar bag of "Goofy Boots".
12/20/07---Began to collect info for guide/ laughed at a
overwieght lady slipping on the ice outside.
01/01/08--- Began writing guide.
01/13/08--- Finished Mass Effect for a third time. Completed
information gathering.
01/29/08--- Version 1.00 finished.
01/31/08--- Did a minor update by fixing typos, correcting errors, and
added additional websites to Legal Information Section.
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2. LEGAL INFORMATIION
This document may be not be reproduced under any circumstances except
for personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission or submission by the
author.
As of right now, this walkthrough should
only be available on the following sites:
1.--www.gamefaqs.com
2.--www.gamesradar.com
3.--www.cheatplanet.com
Please notify me if it appears elsewhere at fish_guts60@hotmail.com
All names, locations, and references are property of Bioware Corp.
The document itself is the property of fish_guts(Tyler Gates).
Copyright law prohibits plagerism of this material.
(If you would like to use this guide on your site please email me first.
Or just tell that hooker behind the 7-11 on elm, its not like
I don't see her everyday anyways.)
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3. OPENING NOTES
I really didn't understand the full scope of Mass Effects's
sidequests when writing this guide.
It was much more work and time consuming than I had initially
thought. Though, I cant say I didnt have a great time
playing through Mass Effect. I hope this guide is as
enjoyable to read as it is informative.
This particular guide was written to help with all the missions
that aren't required to beat for the main story.
Mass Effect's story is amazing and its not a long shot to say
some of the sidequests are a blast as well.
Though, thats not to say some are a pain in the O-ring. Hopefully
this guide will clear those and some of the easily missable quests
right up. It should also be noted that I will do my best to keep this
guide as spoiler free as possible but with a guide of this nature its
often difficult. Though I wouldnt worry about having any major plot
points being ruined.
Well except for that one part where Shepard sleeps with Garrus...
...oh wait that didn't happen, well I'm sure someone out there wished
it did.
well enough nonsense...on with the guide!
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---I Broke the guide down into story order with the exception
of the last five sections which are quests you will be doing
throughout your journey in Mass Effect. Also to note some useful
information, no sidequest is available to be triggered after you
leave for Ilos. Just something to keep in mind.
(Also if your looking for a specific mission or
section just use CTRL+F to bounce right over.)
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4. ---First Trip to Citadel---
A.---Unusual Readings/ UNC: Distress Call---
How do you get it?--- there is a computer console in Udina's
office. just decrypt it. This quest is available as soon as you
arrive at the citadel.
when first arriving at the citadel their is a console on the east
side of Ambassador Udina's office. When viewed you get the option
of decrypting this computer. doing so gets you this quest
What needs to be done?--- Looks like you need to travel to Hydra
system in the Argus Rho cluster. Once there examine the planet Metgos.
Once that is complete you will receive a emergency transmission from
a medical transport, it looks like they are going to make an emergency
landing on Metgos.
*** At this point the mission title will change to UNC: Distress Call
Get together a team and head down to the surface of Metgos. The distress
beacon is south of your landing position and head there now for a little
surprise.
So the "distress beacon" was a Geth ambush huh? The best way to do this
is by using Guerilla warfare. By that I mean pick out a Geth, waste
him with the Makos guns and retreat, rinse, repeat. By using
distance and the Mako's zoom you will give yourself plenty of
time to dodge any incoming fire while not being overwhelmed by Geth.
Once all Geth are turned into scrap metal(used to make ford's)you
completed the mission.
B.---Citadel: Presidium Prophet---
How do you get it?--- In the northwest corner of the
Presidium district is a preaching Hanar and a C-Sec
officer, speak to either of the two.
***Note: it takes either 7 charm and 6 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***
What needs to be done?--- Your goal in this situation
is to stop the situation from escalating and you
have a couple of ways of doing it.
This mission is simple and really comes down to what kind
of approach you want to take. you can persuade the officer
to allow the Hanar to keep preaching which will get you
Medi-Gel. Or you can push the Hanar out of there which
will award you credits. Its not hard to see that Helping
the Hanar is the "right" thing to do and will get you
Paragon points.
A third option you can take is to offer to pay for the
license yourself. Propose this to the officer, when he agrees
speak with Tom Crui...I mean the Hanar and offer to pay. It seems
like both parties like this idea. It cost you a 150 credits though which
early on in the game is alot. The plus side is that in the end both parties
are happy....whoo.
C.---Strange Transmission---
How do you get it?--- In the Presidium lies the C-Sec headquarters,
there you will find Executor Pallins office. On the east side
is a console, which needs to be decrypted. If successful you will
get the Strange Transmission...um...mission.
What needs to be done?--- Looks like you need to travel to the
Century system in the(Stephen?)Hawking Eta cluster. When you arrive
in the are you will receive a message from Alliance HQ explaining
what's happened.
***The mission title will now change to UNC: Major Kyle***
Looks like you need to get a team together and head down to
Presrop. Its a moon that orbits Klendagon.
***Note: You will most likely be facing human biotics. Choose
a well balanced team with mods that inflict addition damage
to organic lifeforms. too bad they didn't have a mod that
inflicted STD's. Herpes is the burn that keeps on burning..
..or so they say.***
The compound you are looking for is southeast of your drop
location. There is several silos and two buildings. the door
to the mercenary base is unlocked, go there first.
you need to gain access to the other building and there is a
few ways we can do this.
1. you can go in guns blazing and waste every cultist in
the place. If you did that all you have to do is activate
the control panel at the south end of the first floor.
2. We can go in peacefully...I guess. to do that approach the
door to the mercenary base and say "I have to speak to Major
Kyle". Follow dialogue until you are able to use persuasion.
Which ever route you take you will next be tasked with
talking to Charles Mans...I mean Major Kyle yourself.
He is located at the southwest corner of the complex.
when you reach him you will be entered into conversation
with the freak.
***NOTE: It should be noted that if you killed any biotics so
far you wont have the option of getting Major Kyle
to surrender. He will want to rumble right off the bat.***
Major Kyle will admit to his wrong doings and you will have
a choice to make. Using Paragon or Renegade dialogue will
both get Major Kyle to surrender. You can either accept
his terms or decline them and shove some hot led up
his rectum. Either way completes this mission.
D.---Citadel: Asari Consort---
How do you get it?--- As soon as you arrive at the
Citadel you can activate this "mission". Speak to
Sha'ira in the consort chambers to start this
bull-honkey of a mission.
***Note: it takes 4 charm and 4 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***
What needs to be done?---
Sha'ira had a falling out with a recent client of hers
and would like you to speak with him
soldier to soldier, man to man, shepard to stalker.
Accepting this gets you the Citadel: Asari Consort
mission. your first task? Speaking with General
Septimus, who happens to be drunk at the local
skin bar Chora's Den.
(My sister used to work at a titty club until we
found out our real father was a frequent there. It
wasn't the shared bloodline that made her leave,
the real reason she quit is because when giving here
a dollar he would almost always ask for change back).
***Note: You don't need to use persuasions to complete this
mission but you should because it will garner you
either Paragon or Renegade bonuses. Depending on
which type you use.***
Whichever direction you choose to take the conversation
the general will respect the words of his fellow soldier.
General Septimus will understand the error of his
ways and ask you to do him a favor.
The General has a datapad that will clear the Consorts
name and reputation and asks you to deliver it to her.
If you accept this responsibility you will get the:
---Citadel: Xeltan's Complaint--- assignment
(If you already completed this assignment
Sha'ira will inform you that Xeltian already
withdrew his complaint agasint her).
Whether or not you accepted the datapad you should head
back to the consort to wrap this up. Also depending on your
actions you will get two very different outcomes.
Paragon: If taking this route the consort will give you
a reading of who you are and what you will become. She will
also give you a small Prothean token if you spoke with Xeltan
and gave him the datapad. Finishing the mission this way
gives you a paragon bonus as well as some XP, credits,
and Medi-Gel.
Renegade: Choosing this route will get you all of the above
as well as a "little" something extra. If you choose the
"That's it?" option after she finishes speaking you get to
do the nasty with the consort. Which we all know is the reason
we bought this game. Now only if they had a similar scene
with a Hanar...
***Note: Now that you have the Consort's trinket, you can
take a little vacation to Eletania in the Hercules System,
which lies in the Attican Beta cluster. If you've ever
been there before you'd remember seeing a huge floating
sphere. Well now you can use that trinket to get
a little insight on the Protheans as well as some exp.***
E.---Citadel: Xeltan's Complaint---
How do you get it?---It becomes available after persuading General
Septimus during the "Citadel: Asari Consort". Septimus would
like your help in clearing the name of the Asari Consort.
Agreeing to help will get net you this mission.
What needs to be done?--- Xeltan is chilling in the Volus and Elcor
offices in the Presidium. when you locate Xeltan speak to him about
the deception and you can either take a paragon or renegade stance
with him and will garner you the respective bonuses for each persuasion.
No matter which route you take in the conversation you will get some
credits and xp for your pimp conversation skills.
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5.---After The First Meeting With The Council---
A.---Citadel: The Fan---
(This is one of my favorite missions simply because this
guy is so creepy he reminds me of one my sisters boyfriend's.
I was actually worried when he would show up next.
It's just a great little quest.)
How do you get it?--- After your first meeting with the council
you need to speak Conrad Verner in the upper markets section of
the Upper Wards.
***Note: Need 2 intimidate and 2 charm to see all dialogue.***
When you first run into Conrad he will smother you in compliments.
This guy really digs you, so much that he asks you for an autograph.
Give him an autograph to continue this strange quest.
***Note: This quest wont proceed until you complete a Main-Plot story
planet.***
When you come back though he will be in the same spot and will
be more than excited to see you. He seems to be moist over the fact
that you've been named the first human Spectre. He will ask you for
a picture (which he intends to do something creepy with I'm sure).
***Note: This quest wont proceed until you complete another
Main-Plot story planet.***
Again in the same area our little psycho has a strange request.
He would like your assistance in making him a Spectre. No matter
if you use persuasion's or just normal dialogue you will convince
Conrad he's not cut out for that line of work. Though using persuasions
will get you the respective paragon/ renegade bonuses.
B.---Citadel: Scan The Keepers---
(The most annoying quest and probably the sole reason
for this guide)
How do you get it?--- This fungasmic quest is available
after your first meeting with the council. You need to
speak with Chorban in the Citadel Tower.
What needs to be done?--- Chorban, a Salarian is interested
in the Keepers (probably for some sick bestiality fetish).
At any rate he would like your assistance with scanning these
interesting creatures.
There is 21 keepers present and all of them need to be scanned.
The one good thing about this mission is that for each Keeper
you scan you get exp and credits so even if you don't finish
the quest you will still get a reward for each you come across.
Here is the location of every keeper:
1. Center of the Citadel Tower
2. Southwest corner of the Citadel Tower
3. East side of Citadel Tower
4. Northwest corner of Citadel Tower
5. Northwest corner of the Presidum(just outside the Tower)
6. Northwest corner of the Presidum (near Wards entrance)
7. Presidum, balcony outside Embassy Lounge
8. Presidum, east end of diplomatic archives
9. Presidum, northeast corner of Volus and Elcor embassy
10. Southwest corner of Presidum, outside the consort's chambers
11. Southern Presidum, between Consorts building and Emporium
12. Presidum, in an alcove just south of the Emporium
13. C-Sec Academy, southwest corner of requisition office
14. C-Sec Academy, northern side of traffic control
15. Lower Wards, C-sec vehicle parking lot.
16. Upper Wards, east side, outside the Med Clinic
17. Upper Wards, northwest corner of the market area
18. Upper Wards, alleyway
19. Northeast corner of flux and wards access
20. Upper floor of the Flux, back of the casino
21. Docking Bay, southern end
Once all are collected you will finish this tedious mission.
the rewards are nice but with each Keeper you have trouble
finding your soul dies a little. Worth it for a couple
credits? Yeah, I guess so.
C.---Citadel: Jahleed's Fears---
How do you get it?--- After your first meeting with the Council
you can activate this by speaking with Jahleed in the C-Sec
Academy.
***Note: it takes 7 charm and 6 intimidate
to see all the outcomes of this mission. If you
care about seeing it all, it might be best to wait.***
What needs to be done?--- After you have accepted the
Citadel: Scan The Keepers mission you can go to
C-Sec Academy and speak with Jahleed, A Volus.
Jahleed wants you to speak with a buddy of his.
Jahleeds colleague is located in the lower markets, in
the Lower Wards. This guy turns out to be someone we know
and will easily crack under the pressure. He will give you
a little insight and at this point you have a choice to make.
You can continue to scan the Keepers for Chorban or you can
decline to continue. It doesn't matter what you decide but your
mission isn't over quite yet.
***At this point the mission title changes to Citadel: Talk
to Jahleed***
Back at the C-Sec Academy Jahleed flips and begs you not to
arrest him. You have a persuasion choice to make here then a
C-Sec officer will butt in and ask if everything is ok.
You have another choice to make here:
Paragon/ Neutral: you will say yes and have Jahleed turned
over to the proper authorities which will get you exp and
credits. The mission title then changes to:
---Citadel: Jahleed Arrested---
Renegade: The officer will leave and Jahleed promises to
forget about any keeper research. Also if you have not done
the Citadel: Scan The Keepers quest yet Jahleed will offer this
to you now...sweet right after vowing not to do it!
D.---Citadel: Reporter's Request---
How do you get it?--- After your first meeting with the Council
this mission becomes available. Speak with Emily Wong in the
Upper Wards.
***Note: This mission can be missed if you leave the Citadel
without speaking to Emily Wong or forget to pick up the OSD
in Fist's office during a Main Story Mission.***
What needs to be done?---
In the Upper Wards you will find a Human reporter by the
name of Emily Wong. If you speak with her you will learn
that she is trying to expose a organized crime group on
the Citadel and guess what hotshot? Apparently...you're
going to help.
Getting some information is the first task on this
mission and its easily done. You can pick up a
OSD (optical storage disc) in Fists office. It's so
easy because you have to go through there on a main
story mission so when the time comes just remember to pick
that disc up. Its also fulfilled after you rescue Tali.
*If you already grabbed the disc after rescuing her you
will deliver the information
*If you forgot to get the disc you will get a chance to go
back and pick the disc up. So don't worry if you forgot the
first time around, Biff.
Return to Emily Wong in the Upper Wards to complete this
quest for a reward of some credits and exp.
***Note: If you have a Charm of 1 or an intimidate of 2
you can con Emily into giving you more credits.***
(I was kind of hoping for a "romantic" encounter with Emily
Wong but..a few times she's been around this track and it just
ain't gonna happen like that. Cause she ain't no holla back
girl, yeah she aint no holla back girl...dang).
E.---Citadel: Rita's Sister---
How do you get it?--- After your first meeting with the Council you
can get this quest by visiting with Rita who is a waitress at the Flux.
After learning a little bit you can decide to help Rita by looking into
the matter, we need to talk with Jenna now.
(Wow one sister is a waitress at a bar and the other bartends at a
strip club...too...many...jokes.)
Jenna is working at the Chora's Den in the Lower Wards. When speaking
with her choose your appropriate responses and move the conversation
along. Though Jenna will refuse to give out any information. It's time
to report back to Rita.
On your way back to Rita some rude jerk by the name of Chellick
will "bump" into you. So instead of going back to Rita lets
meet this guy at C-Sec Academy. Chellick is located in the
southwest corner of the C-Sec offices. He's not to happy
with the recent turn of events and of course enlists your
help.
At this point you have the option and if you have high enough
charm/ intimidation points you can convince Chellick to cut Jenna
loose right then and there. Other wise continue on with the conversation.
you need to agree to meet a guy named Jax in the lower markets area
of the Lower Wards.
Down in the lower markets you have a few options of how you want to
deal with the situation.
Paragon/ Renegade: Will both get you the same end. You will refuse to
pay Jax and will have to fight the Krogan and his two Powerpuff Girl
bodyguards.
Neutral: Will have you completing the sale just how you were asked.
***This will change the Mission title's name to Citadel: Rita's Sister
and Chellick***
All you have to do now is return to Chellick with the results which
will get you very different responses depending on how you handled
the situation. No matter what happened you will get some exp, credits,
Omni-Gel, and a Grenade.
F.--- Citadel: Homecoming---
How Do you get it?--- This quest becomes available after you
save Tali from those thugs. After you speak with Captain
Anderson and the Ambassador, leave the embassy
you will hear a guy calling out your name.
What needs to be done?--- Outside the building a man by the
name of Samesh Bhatia will call out your name.
Once you engage in conversation with him he will give you a
sob story about his wife.
***Note: Have Ashley in your party during this mission
to see some extra dialogue.***
You now need to speak with an alliance diplomat Bosker. He happens
to be in charge of this sick operation. In the Presidum you will find
Bosker loafing around in the embassy lounge. After speaking with the
diplomat you will learn they are keeping the body for a certain reason
and of course, its your decision to decide if this is ethical of not.
You have a few options here:
Paragon/ Renegade: By using either of the two persuasions you can
convince Clerk Bosker to release the body. By doing so you need a
charm of 2 or an intimidate of 3.
Agree with Clerk Bosker: By agreeing with him you need to say
"Thanks for the information" or "Samesh should hear this".
No matter which option you choose you need to go back to
Samesh and inform him of the outcome, which gets you some exp.
G.---Citadel: Doctor Michel---
How do you get it?---After defeating Fist and having talked to
Dr.Michel once before.
***Note: You need a charm of 6 and a intimidate of 3 to see all parts
of this quest. Might want to save this one for later...or don't***
What needs to be done?--- When you walk into Dr. Michel's office
you will overhear hear being blackmailed by some dude. She needs your
help in keeping something a secret(and no she didn't used to be a man!).
Of course Shepard gets involved into someone else's business like a nosey
high school girl. So we are off to speak with Morlan a merchant in the Lower
Wards.
When you first speak with Morlan he will be surprised and before anything
can be resolved some big Krogan threatens to reveal everything if he doesn't
get the medical supplies. You have a choice to make here as well.
If you have a high enough Charm or Intimidate you can persuade the Krogan
to leave Dr. Michel alone. Or if you choose to, you can fight the Krogan
he's not to tough so don't worry about it. Apparently he is working for some
honkey named Banes.
No matter how you resolved that issue we need to go speak with Doc. Michel.
Speak with the good doctor and inform her of your success in fixing her
problem. You might also ask her if she knows who this "Banes" fellow is.
Looks like this cracker may have had ties to the government, Maybe you
should speak with Captain Anderson? Or don't because its not necessary
to activate the quest, it just adds another step.
By completing this mission you are awarded some credits, exp,
and Medi-Gel.
H.---Citadel: Signal Tracking---
How do you get it? This mission is first available after
your initial meeting with the Council. You will find a strange gambling
machine at the back of Flux's casino.
What's needs to be done?--- After investigating the suspicious machine
you will discover that someone is wiring money to a outside account.
This will get you the assignment "Citadel: Signal Tracking" and our first
task? You guessed it...sleep with a cheap hooker! Nah just kidding,
we gotta track that signal.
The signal is tracked to the north side of the Wards access hallway. Further
investigation reveals that the signal has been bounced of a relay. Looks like
we have some more sleuthing to do.
Follow the signal to the Financial District in the Presidium. It looks like
the signal is coming from a computer behind a counter. after looking into it
we learn that, yes another relay is being used. Lets be off then!
Still in the Presidium we learn that another relay is in the Emporium.
Go there and investigate the row of computers.
Another relay? Not this time slick, as it turns out
we've come across an Artificial Intelligence.
It apparently doesn't like you much and initiates a self destruct sequence.
This opens a mini game of sorts. You need to discover the right button
combination to save your scrawny hide. If you have a correct button it will
flash green, if wrong the screen flashes red and you need to start over.
Also if your feeling lazy here it is: Y, X, Y, A, X, A, A.
Stopping the self destruct sequence awards you a few things. One, being you
get a exp bonus. Two, you also get whatever credits where
leftover in the machine. Also, in a distant third, you saved
your pathetic crappy life.
I.---Citadel: Schells The Gambler---
How do you get it?---You need to first complete the mission "Citadel:
Rita's Sister". Watch a bouncer outside of flux throw
a Salarian out of the club, talk to the loser.
What needs to be done?---Schells wants you to help him with a
little hustle. You need to accept his offer and you are faced
with a choice.
Paragon: If you don't any part of his plan you need to speak
with Doran on the western end of the casino and give him
Schell's tool. He will award you a bunch of credits.
Renegade: You need to win at five games of Quasar to
complete this task. Though, the casinos owner will start
to get suspicious if you win seven games. If that
happens he will have your butt thrown out. So no more than
six wins with the cheating device ok?
No matter which choice you went with you need to speak
with Schells to complete this strange mission.
========================================
6.---After being made a Spectre---
A.---UNC: Missing Survey Team---
How do you get it?--- After being made a Spectre just ride
an elevator and when the appropriate news video plays, you
will get this mission.
What needs to be done?--- Your going to have to head to Trebin,
Antaeus System in the Hades Gamma cluster. You need to land on
Trebin but before you do, make sure to bring along some serious
firepower(your going to be getting into some heavy stuff),
Wrex always does the trick. Also bring some weapon mods that
do extra damage against synthetics.
Once you've landed head northeast an you will come across a
research base. When you've arrived there its time to head
down into the mining shaft. After a bit you will get rushed
by some Husks. A great tip is to keep backing up and keep a
solid distance from the modified wussies.
After every husk has been wasted this mission is over, you also
get an interesting message.
B.---UNC: Hostile Takeover---
(This mission is sort of long...and kind of a pain to write.
So yeah, just thought I would throw that out there.)
How do you get it?---After you become a Spectre this assignment
becomes available. To get this "fun" mission you have one of
two choices.
1. If you have a high decryption skill you can hack a computer
which is located in the southeast office of the office area in
the C-Sec Academy.
2. Or the easy route, speak with Helena Blake whom is located
on the south side of the Presidium, next to the bank.
What needs to be done?--- When speaking with Helena you can choose
to either accept or decline this mission. If you decline this
request you will earn a Paragon bonus but deprive yourself of
some serious combat with both Humans and Krogan. If you decide
to take on this mission remember to get some mods that do extra
damage to organics.
We need to head to two different worlds and wipe out a base full
of gangsters on each.
1. Mavigon in the Han System, located in the Gemini Sigma cluster.
The base here is located southeast of your drop point and is also
heavily fortified with turrets. It would be best to wipe these out
with the Mako's cannon. Shouldn't be much of a problem because leaving
the Mako on this planet is a bad idea.
2. Klensal in the Dis System, located in the Hades Gamma cluster.
This time the bases is located southwest of your drop point and is
protected by a bunch of sniper towers and mercs. Wipe them out.
With both bases in ruin we need to report back to that Helena chick.
She has her own base on the planet of Amaranthine, in the Fortuna
System, located in the Horse Head nebula cluster. Once you've
landed there head south/southeast to do some thuggin in her base.
Once you enter the base you (as always) have a choice to make.
Paragon/ Renegade: By using the appropriate persuasions you can
convince her to back off and disband peacefully. You will also
get the usual bonus for doing this.
OR
Travis Bickle Approach: By Choosing the dialogue "Your
under arrest" you will enter a fight with Helena and her
gang of thugs. First a purple energy wall will block the
doorway and you need to shoot it before you can pass. A word
to the wise, these guys are a bit tougher than other mercs.
so just take your time, be patient, and shove your .45
down Helena's throat!
After the bloodbath(or peaceful resolution)...your mission is complete
C.---UNC: Hostage---
How do you get it?--- After being made a Spectre just ride
an elevator and when the appropriate news video plays, you
will get this fun mission.
What needs to be done?--- Looks like you need to head to the
MSV Ontario which lies in the Farinata System, in the Hades
Gamma cluster.
Remember you will be facing off against biotics. Equip mods
that do increased damage against biotics. Also some armor that
protects against biotic attack wouldn't be a bad idea either.
You will die quickly if you try to fight them all at once so
you have a couple of option here. You could either attempt to
pick them off one by one OR do my most trusted method and
bottle neck the biotic freaks.
By bottle necking I mean have your squad mates wait in the
hallway where you first enter and go ahead alone, Then get
the biotics to follow you back. This makes it easier to wipe
out the biotics. You only have three minutes here
so use your time wisely. Use your preferred method
and wipe them out.
Once that is over enter the northeastern room and confront
the groups leader. You have a choice to make here.
Persuasion: By having a Charm of 6 or a Intimidate of 5 you
can calm the leader down and defuse the situation peacefully.
you will also get a Paragon/ Renegade bonus for using this.
OR
Duke Nukem Method: Its time to kick butt and chew bubblegum
and unfortunately for the biotics...your all out of bubblegum.
Forget the persuasions and enter a firefight with the jerks.
As your wasting them keep in mind the guy you have come to
save can be killed in battle. Keep him alive and make sure
your own bullets don't go through him.
Once the Chairman is safe the assignment is complete.
D.---UNC: Missing Marines---
How do you get it?--- After being made a Spectre you have the
option of speaking with Admiral Kahoku (you may have been sent
to him by Captain Anderson at the end of the "Citadel: Dr. Michel"
mission). At any rate, Kahoku is located in the Citadel Tower.
What needs to be done?--- The Admiral wants you to tread were he
cannot. head for Edolus, in the Sparta System which is located
in the Artemis Tau cluster.
Once at Edolus make a landing and head north which is where the
distress beacon is located. When arriving there you will be
attacked by a Thresher Maw. Many strategies work when fighting
these annoying things and all I can really say is keep your
distance and keep moving.
After the beast is slain drive up to the distress beacon and
investigate it and one of the marines to learn the
cruel fate of the deceased.
All that is left now is to inform the Admiral of the recent
events. head back to the Citadel Tower and give him the
bad news. Doing so finishes this mission.
========================================
7. ---Noveria---
A.---Noveria: Smuggling---
How do you get it?--- You can get this mission as
you land on Noveria. There is a Hanar Merchant name
Opold and he wants you to do a little dirty work for him.
The Hanar Opold is located at the northeastern corner of the
Port Hanshan Plaza.
What needs to be done?--- If you accepted this mission the Hanar
will have the mysterious item sent to your ship for pickup. Once
this item is picked up you will learn what it is. You need to
decide now what you want to do with it.
1. take the package back to Opold but tell him your keeping it
for yourself.
***Note: By doing this a number of consequences will happen.
For starters, the Krogan who was supposed to get the mod...
won't like you much and will attack you the next time you stroll
into the docking bay. Also the mod doesn't have "set" stats, it
varies depending on your level. So you may want to do this one
later. If this is the route you plan to take of course.***
2. Take the Mod back to Opold as he wanted. By doing so you will
get 250 credits. Also this can be increased if you have a high
enough Charm/ Intimidate. You will also get a Paragon/ Renegade
bonus.
3. Take the item to Inamorda, a Krogan located in Port Hanshan
Mezzanine. Inamorda was the guy who was going to get the Mod
anyways and by taking it right to him you can get a bit more
cash. He will pay you 500 credits and can even be increased
to 750 with Charm/ Intimidate. A Charm/ Intimidate bonus will
also be given.
4. You can take the illegal weapon mod to Anoleis the base
administrator. In exchange for your deal he will give you
a pass to the garage. You need this to further the story
but there is other methods. Besides, this guy is a real
dink.
At any rate, any decision you decide gets you
a fairly decent reward.
B.---Doctor At Risk/ UNC: Dead Scientists---
***Note: If you have the sole survivor background this
mission is a bit more personal for you.***
How do you get it?--- This mission becomes available
after arriving on Noveria. While on the southwest corner
of Port Hanshan Mezzanine's upper floor you can hack a terminal.
Do so to get this mission. Also of note, you need sufficient
skill in electronics to decrypt this terminal.
What needs to be done?--- When a successful hack is completed
you will get a message regarding a location in the Newton System.
This system lies in the Kepler Verge cluster, head there now.
Once you arrive in the Newton System you will receive a message
informing you of the current situation. It looks like you need
to find the last remaining scientist and fast. He happens to be
located on Ontarom, in the same system
After landing head southeast and you will arrive at a facility.
lucky you, the base is infested with mercs. Distance is your
friend here. when all the mercs are wasted head into the base.
When inside you will have to face eight more mercs, so remember
to use the appropriate mods that do increased damage to organics.
After the fight is over head into southwestern room and be ready
for a revelation.
The scientist you came to save is here but so is a guy who happens
to have a gun on to the scientists head. You might know Toombs
(if you have the sole survivor background). The soldier gives
you a little background information to what's going on
and you have to decide quick on how to handle
this explosive situation. Heres the run of dialogue
options:
"Lets Make it Public"- completely useless. It wont get
you anywhere.
"Go ahead", "Do it", "Think about this!"- all lead to the same end,
Toombs caps the scientist then wastes himself.
"This isn't justice"- Toombs wil let the scientist live and
lower his weapon. Requires a Charm of 12
"Let me do it"- Toombs remains alive and guess who caps the
scientist? You! You cold hearted jerk! Requires a Intimidate
of 9 I believe.
Whichever decision you ran with its time to wrap this up,
head back to the Mako. Once there, access the Galaxy map to
complete this mission.
C.---Noveria: Espionage---
How do you get it?--- After landing on Noveria this
fun little mission becomes available. When you enter
the Port Hanshan Mezzanine an Asari by the name of
Mallene Callis will call out your name. You have a couple
options here:
1. You can listen to her plea and further the plot.
OR
2. Ignore her plea of help, much like my dad does to me.
What needs to be done?---If you chose option one we can
continue this quest(if you chose option two, proceed to
laugh now).
It looks like you need to pose as a buyer for an certain
substance. If you accept this mission Mallene will hand
you a device that will assist in the operation, she will
also give you a bit of advice, location of the target, and
send you on your way.
Once you approach the human male(who is located at the bars north
side) you have a couple of choices.
1. You can tell Rafeal that you were asked to spy on him.
The Human will thank you and be off.
2. You can grill him with persuasions until Mallene's little
device beeps. Once that happens just make up a excuse and book
it out of there.
You now need to return to Mallene and inform her of the results,
again we have a couple of options here.
1. If you happened to tell Rafeal of the espionage plan and
inform Mallene of this she will get a bit upset and leave Noveria.
this route gets you a Paragon bonus.
2. If you happened to tell Rafeal of the espionage plan and lie
to Mallene that you finished the job she will award you with
the promised credits. Using Charm (lvl-12) or Intimidate
(lvl-9) you can get here to pay you more credits. Doing this
gets you a huge renegade bonus.
3. If you successfully hacked Rafeal's network and report this
to Mallene she will award you with credits, which can be increased
by using either Charm/ Intimidate. You get the usual bonus for
using either.
Mission Complete.
========================================
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Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 600 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.