Mass Effect's Mako will actually be fun to drive... thanks to the Need for Speed team

EA's press conference may not have revealed a ton of new info about Mass Effect: Andromeda, but it offered a brief glimpse of the return of the Mako. That's right, the bouncing, rubbery, ice skate with wheels is back. But don't groan just yet. BioWare has been doing some interesting work to make sure that the Mako is more universally liked this time around - and that involves getting a little help from a team that knows its stuff about racers.


Both Mac Walters (Creative Director on Mass Effect: Andromeda) and Aaron Flynn (general manager at BioWare) were very forthcoming that the Mako wasn't just awkward to drive, but that you couldn't do a lot of interesting stuff with it. "So that's all going to get fixed," Flynn tells me. "When we thought about bringing the Mako back, we said: 'We can't bring the Mako back as an iteration of the Mako. It has to be a high quality experience that compares well to any driving simulation by doing that.'"

So what do you do when you need to overhaul your vehicles, and you're part of a huge corporation with teams working on multiple different kinds of projects? You bring on the Need for Speed team to help out. "One really fortuitous thing is that, because so many other teams are on Frostbite now, the Need for Speed folks had done a couple of games on Frostbite at that point," Flynn explains. "They were more than happy to lend a hand and offer advice and guidance to our developers to make sure that the Mako, when we actually get it all done, drives and plays great. It doesn't feel like you have those many, many edge cases the Mako in [the first Mass Effect] had where you could do crazy stuff with it. So that won't be there, knock on wood."


Making the Mako control well, and making it take advantage of the newer open spaces all goes back to a single point: that the team wants to make the Mako actually fun to play. "I think we've approached pretty much everything with Mass Effect: Andromeda that we shouldn't have assumptions about the way we've done things in the past," Walters tells me. "Some things have worked very well, other things haven't, so we looked at the Mako, we said 'Is it fun?' That had to be the question we wanted to answer first. And then, 'is it serving the purpose of exploration that we wanted it to?' We put a lot of effort into it early on to sort of answer those questions."

Check out every announcement and full summary details on our EA Play press conference page. 

David Roberts
David Roberts lives in Everett, WA with his wife and two kids. He once had to sell his full copy of EarthBound (complete with box and guide) to some dude in Austria for rent money. And no, he doesn't have an amiibo 'problem', thank you very much.
Latest in Mass Effect
Mass Effect
Jennifer Hale says she didn't see a single line as Mass Effect's Commander Shepard until it was time to record: "It was all cold reading on the spot"
Mass Effect 3
BioWare lead proves he's onto us while celebrating Mass Effect 3's birthday, clarifying that's all he's doing so that "nobody can say I purposefully teased them"
Mass Effect
"EA gives you enough rope to hang yourself": BioWare co-founder says working for a big game company just ain't it, even if "it was actually a pretty successful run" for Mass Effect
BioWare
Mass Effect 5 is "still in pre-production" says director as BioWare shifts full focus to the sci-fi RPG amid dev reshuffles and reported layoffs
Mass Effect 5
Mass Effect 5 is BioWare's only big project after Dragon Age: The Veilguard, studio veteran predicts, but "isn't ready to suddenly have a team of 250, 300 people"
Mass Effect 5 poster
As Dragon Age: The Veilguard director leaves and studio closure rumors surface, Mass Effect 5 director appears to hint the RPG is just fine: "Every week is a good week at work for me"
Latest in News
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
Linda Cardellini as Laura Barton in Hawkeye
Linda Cardellini cast as Jason's mom, the original Friday the 13th killer, for Crystal Lake prequel series
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Daredevil: Born Again
Marvel may have just sneakily confirmed one of the biggest Daredevil: Born Again fan theories
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”