GamesRadar+ Verdict
Pros
- +
Greatly improved strategic depth
- +
Superb tactical mode with epic battles
- +
Attention to historical detail
Cons
- -
Demanding system requirements
- -
Too many nations locked at the start
- -
Setting may be too familiar for veterans
Why you can trust GamesRadar+
Forums all over the net were littered with cries of "Hey, they've already done that!" when game developer Creative Assembly announced that its next game in the Total War series would be something of a blast from the past called Medieval II. But nobody's complaining now. Even though the subject matter may be a little familiar, all the games that came before Medieval II: Total War seem like warm-ups for this one. The strategic and tactical aspects have finally been polished to near perfection.
This is a souped-up take on the standard Total War formula, but it's so pimped out that comparing it to the earlier games feels like comparing a Kia to a Cadillac.
Game style in the main Grand Campaign mode of play is very familiar, though, so you still oversee your burgeoning empire on a campaign map and play out actual battles on a real-time battlefield. If you've played any of the Total War series, you won't need to bother with the tutorials or check out too much of the manual.
That's not to say there aren't a lot of additions here. Huge improvements have been made to the turn-based campaign half of the game. Before, this seemed a bit flat, more of a map where you moved armies than an actual place to strategize.
More info
Genre | Strategy |
Description | Call your armies to the front lines for the best Total War game yet |
Franchise name | Total War |
UK franchise name | Total War |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
Sonic 3 director explains the thinking behind picking those new post-credits arrivals: "It's always 'which character is going to give us something new?'"
The Inside Out 2 panic attack scene is one of the best depictions of anxiety ever – and something Pixar director Kelsey Mann is incredibly proud of: "I couldn't be happier"
When making Kingdom Hearts, the "one thing" RPG icon Tetsuya Nomura "wasn't willing to budge on" was a non-Disney protagonist