Mercenaries 2: World in Flames
Interview: the next great co-op explosion-fest
There are rumours of a fourth character...
Zamkoff: All lies! We were toying with the idea of a fourth character but we felt that instead of spreading ourselves too thin, we wanted to take the three characters we had and make them really developed. It's something we felt we could've executed better in Mercs 1; depth of the characters - especially the main bad guy.
So we've dedicated a lot of energy to making sure each character has a distinct voice and feels different to play. That's kind of why we abandoned the idea of a fourth character.
In addition to the co-op, are there any plans for a more traditional multiplayer mode?
Zamkoff: We talked and we bantered about it and if possible we'll add those on, but again we don't want to do tacked-on features and we don't feel that deathmatch really gets to the heart of the game as much as co-op multiplayer.
At the moment it's just co-op online and that's as much from a design standpoint as it is from a tech standpoint. We really feel like that's what sells the fantasy and because Mercs is such an open-ended game we want you working with your friends, to come up with a thousand new things we didn't even think of at the beginning.
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