Mercenaries 2: World in Flames
Interview: the next great co-op explosion-fest
So the PS2 version doesn't hold back the scope of the next-gen version?
Zamkoff: Not at all. We try to decouple the project on purpose. They have both the mandate to downscale the next-gen assets or model them if they want to. Again we have certain criteria; it has to take place in Venezuela, the main story has to be the same but we want to give these guys the freedom to make the best game possible.
Any plans for PSP?
Zamkoff: We looked at it, we did a mock-up and made a really cool version of it but we just don't have enough developers. We try really hard to stay up all night long, but we had to pick our battles on this one.
We had a really cool mock-up, it was actually playable on one of the last-gen consoles. We had to pick our battles and we decided to put all of the internal team's energy on the next-gen SKU.
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