Metal Gear fan art: The best images we've seen
A tribute to 25 years of trendsetting spies
Metal Gear Revengeance
Created by: Mik4g
Metal Gear 25th Anniversary
Created by: Nunohasi ()
Metal Gear Senile
Created by: Tom Waterhouse
Metal Gear
Created by: ningyee7
Metal Gear 3.5 Snake Rider
Created by: Kain Moerder
Metal Gear Playground
Created by: Yale Stewart
Snake's Little Break
Created by: Tony Betancourt (via) Metal Gear Art Studio
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Big Boss
Created by: Mark Aherne
Metal Gear Solid 2: Solidus Snake
Created by: Galactic Submarine
Big Boss
Created by: Njay
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"