Metal Gear Madness!
Beat these and win a PS3
Unfortunate disqualifications continued:
Above: We don't know whether this is part of an interview or a bloody assault. Either way, we'rebehind it!
Above: Can't win our contest, butmaybe a Nobel Prize!
Above: Just awesome. Especially for that subtle poke at the inevitable on the right
Above: Technically, Raging Raven isn't a Metal Gear, but her efforts are commendable, nonetheless
Above: We have absolutely no idea what this is
Above: While pretty rad, this picture contains everythingwedidn'task for
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Above: Points for the pigeon!
Metal Gear Solid's former art director once said he spends "a lot of time fussing over the details of the characters' backside since that's the side the player sees most in-game"
In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"