How good's MGS 5 going to look on your console? Let these comparison screens show you
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.
You can play Metal Gear Solid 5: The Phantom Pain on five separate platforms, but it will look a bit different depending on your system of choice. Konami has published a series of comparison screenshots showing the differences between all of The Phantom Pain's console and PC versions, and they're worth checking out if you're still on the fence.
As you can see, the game looks impressive no matter where it's running. But new-gen systems and PC clearly have the edge with subtle visual refinements that make the leather, metal, and canvas elements of Snake's sneaking suit extra distinct, and some nearly photorealistic skin textures. As you might expect, a souped-up PC is your best bet for immaculate lighting effects and the highest possible resolution, but PS4 and Xbox One are still pretty close.
Speaking of resolution, Konami confirmed that The Phantom Pain will run at 1080p on PS4 and 900p on Xbox One, with both systems hitting 60 frames per second. The PS3 and Xbox 360 versions both run at 720p and 30fps. For some less technical, more touchy feely details, be sure to check out our Metal Gear Solid 5 preview from Gamescom.
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